Add missing TTR's for EditorProgress

This commit is contained in:
Yuri Rubinsky 2024-06-14 10:52:38 +03:00
parent 680e489189
commit a7d5e2f0d9
3 changed files with 3 additions and 3 deletions

View file

@ -109,7 +109,7 @@ void CPUParticles3DEditor::_generate_aabb() {
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
ep.step(TTR("Generating..."), int(running), true);
OS::get_singleton()->delay_usec(1000);
AABB capture = node->capture_aabb();

View file

@ -143,7 +143,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
Rect2 rect;
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
ep.step(TTR("Generating..."), int(running), true);
OS::get_singleton()->delay_usec(1000);
Rect2 capture = particles->capture_rect();

View file

@ -309,7 +309,7 @@ void GPUParticles3DEditor::_generate_aabb() {
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
ep.step(TTR("Generating..."), int(running), true);
OS::get_singleton()->delay_usec(1000);
AABB capture = node->capture_aabb();