Merge pull request #65046 from neikeq/dotnet-fix-exported-game-uninitialized-callbacks

C#: Fix exported game crash because of uninitialized callbacks
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Ignacio Roldán Etcheverry 2022-08-29 18:14:04 +02:00 committed by GitHub
commit a5218989a2
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@ -27,7 +27,8 @@ namespace GodotPlugins.Game
internal static partial class Main
{
[UnmanagedCallersOnly(EntryPoint = ""godotsharp_game_main_init"")]
private static godot_bool InitializeFromGameProject(IntPtr godotDllHandle, IntPtr outManagedCallbacks)
private static godot_bool InitializeFromGameProject(IntPtr godotDllHandle, IntPtr outManagedCallbacks,
IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
{
try
{
@ -37,6 +38,8 @@ namespace GodotPlugins.Game
NativeLibrary.SetDllImportResolver(coreApiAssembly, dllImportResolver);
NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
ManagedCallbacks.Create(outManagedCallbacks);
ScriptManagerBridge.LookupScriptsInAssembly(typeof(GodotPlugins.Game.Main).Assembly);