Remove Object pointer/solve types conflict in AnimationTrackCache

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
This commit is contained in:
Silc Lizard (Tokage) Renew 2024-01-06 02:21:38 +09:00
parent 35da70f953
commit a51958a2a0
11 changed files with 312 additions and 248 deletions

View file

@ -15,10 +15,10 @@
<param index="0" name="animation" type="Animation" />
<param index="1" name="track" type="int" />
<param index="2" name="value" type="Variant" />
<param index="3" name="object" type="Object" />
<param index="4" name="object_idx" type="int" />
<param index="3" name="object_id" type="int" />
<param index="4" name="object_sub_idx" type="int" />
<description>
A virtual function for processing after key getting during playback.
A virtual function for processing after getting a key during playback.
</description>
</method>
<method name="add_animation_library">

View file

@ -41,6 +41,7 @@
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"

View file

@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_mixer.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"

View file

@ -21,3 +21,10 @@ GH-85393
Validate extension JSON: Error: Field 'classes/PhysicsShapeQueryParameters3D/properties/motion': type changed value in new API, from "Vector2" to "Vector3".
The type was registered wrongly, this was a bug.
GH-86687
--------
Validate extension JSON: Error: Field 'classes/AnimationMixer/methods/_post_process_key_value/arguments/3': type changed value in new API, from "Object" to "int".
Exposing the pointer was dangerous and it must be changed to avoid crash. Compatibility methods registered.

View file

@ -33,6 +33,8 @@
#include "../gltf_state.h"
#include "scene/3d/node_3d.h"
class GLTFDocumentExtension : public Resource {
GDCLASS(GLTFDocumentExtension, Resource);

View file

@ -34,6 +34,7 @@
#include "../gltf_defines.h"
#include "core/io/resource.h"
#include "scene/resources/skin.h"
template <typename T>
class TypedArray;

View file

@ -0,0 +1,44 @@
/**************************************************************************/
/* animation_mixer.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
Variant AnimationMixer::_post_process_key_value_bind_compat_86687(const Ref<Animation> &p_anim, int p_track, Variant p_value, Object *p_object, int p_object_idx) {
if (!p_object) {
return Variant();
}
return _post_process_key_value(p_anim, p_track, p_value, p_object->get_instance_id(), p_object_idx);
}
void AnimationMixer::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("_post_process_key_value_bind_compat", "animation", "track", "value", "object", "object_idx"), &AnimationMixer::_post_process_key_value_bind_compat_86687);
}
#endif // DISABLE_DEPRECATED

View file

@ -29,8 +29,12 @@
/**************************************************************************/
#include "animation_mixer.h"
#include "animation_mixer.compat.inc"
#include "core/config/engine.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
@ -543,7 +547,7 @@ void AnimationMixer::_clear_caches() {
_init_root_motion_cache();
_clear_audio_streams();
_clear_playing_caches();
for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
for (KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
memdelete(K.value);
}
track_cache.clear();
@ -562,8 +566,9 @@ void AnimationMixer::_clear_audio_streams() {
void AnimationMixer::_clear_playing_caches() {
for (const TrackCache *E : playing_caches) {
if (ObjectDB::get_instance(E->object_id)) {
E->object->call(SNAME("stop"), true);
Object *t_obj = ObjectDB::get_instance(E->object_id);
if (t_obj) {
t_obj->call(SNAME("stop"), true);
}
}
playing_caches.clear();
@ -606,23 +611,20 @@ bool AnimationMixer::_update_caches() {
Ref<Animation> anim = get_animation(E);
for (int i = 0; i < anim->get_track_count(); i++) {
NodePath path = anim->track_get_path(i);
Animation::TrackType track_type = anim->track_get_type(i);
Animation::TrackType track_cache_type = track_type;
if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) {
track_cache_type = Animation::TYPE_POSITION_3D; // Reference them as position3D tracks, even if they modify rotation or scale.
}
Animation::TypeHash thash = anim->track_get_type_hash(i);
Animation::TrackType track_src_type = anim->track_get_type(i);
Animation::TrackType track_cache_type = Animation::get_cache_type(track_src_type);
TrackCache *track = nullptr;
if (track_cache.has(path)) {
track = track_cache.get(path);
if (track_cache.has(thash)) {
track = track_cache.get(thash);
}
// If not valid, delete track.
if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) {
playing_caches.erase(track);
memdelete(track);
track_cache.erase(path);
track_cache.erase(thash);
track = nullptr;
}
@ -636,7 +638,8 @@ bool AnimationMixer::_update_caches() {
continue;
}
switch (track_type) {
switch (track_src_type) {
case Animation::TYPE_BEZIER:
case Animation::TYPE_VALUE: {
// If a value track without a key is cached first, the initial value cannot be determined.
// It is a corner case, but which may cause problems with blending.
@ -645,16 +648,20 @@ bool AnimationMixer::_update_caches() {
TrackCacheValue *track_value = memnew(TrackCacheValue);
if (resource.is_valid()) {
track_value->object = resource.ptr();
track_value->object_id = resource->get_instance_id();
} else {
track_value->object = child;
track_value->object_id = child->get_instance_id();
}
track_value->is_continuous = anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE;
track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
if (track_src_type == Animation::TYPE_VALUE) {
track_value->is_continuous = anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE;
track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
} else {
track_value->is_continuous = true;
track_value->is_using_angle = false;
}
track_value->subpath = leftover_path;
track_value->object_id = track_value->object->get_instance_id();
track = track_value;
@ -663,9 +670,9 @@ bool AnimationMixer::_update_caches() {
// If there is a Reset Animation, it takes precedence by overwriting.
if (has_reset_anim) {
int rt = reset_anim->find_track(path, track_type);
int rt = reset_anim->find_track(path, track_src_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
track_value->init_value = reset_anim->track_get_key_value(rt, 0);
track_value->init_value = track_src_type == Animation::TYPE_VALUE ? reset_anim->track_get_key_value(rt, 0) : (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
}
}
@ -684,14 +691,12 @@ bool AnimationMixer::_update_caches() {
TrackCacheTransform *track_xform = memnew(TrackCacheTransform);
track_xform->type = Animation::TYPE_POSITION_3D;
track_xform->node_3d = node_3d;
track_xform->skeleton = nullptr;
track_xform->bone_idx = -1;
bool has_rest = false;
if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
track_xform->skeleton = sk;
Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
if (sk && path.get_subname_count() == 1) {
track_xform->skeleton_id = sk->get_instance_id();
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
has_rest = true;
@ -703,12 +708,11 @@ bool AnimationMixer::_update_caches() {
}
}
track_xform->object = node_3d;
track_xform->object_id = track_xform->object->get_instance_id();
track_xform->object_id = node_3d->get_instance_id();
track = track_xform;
switch (track_type) {
switch (track_src_type) {
case Animation::TYPE_POSITION_3D: {
track_xform->loc_used = true;
} break;
@ -724,9 +728,9 @@ bool AnimationMixer::_update_caches() {
// For non Skeleton3D bone animation.
if (has_reset_anim && !has_rest) {
int rt = reset_anim->find_track(path, track_type);
int rt = reset_anim->find_track(path, track_src_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
switch (track_type) {
switch (track_src_type) {
case Animation::TYPE_POSITION_3D: {
track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
} break;
@ -765,15 +769,12 @@ bool AnimationMixer::_update_caches() {
TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape);
track_bshape->mesh_3d = mesh_3d;
track_bshape->shape_index = blend_shape_idx;
track_bshape->object = mesh_3d;
track_bshape->object_id = mesh_3d->get_instance_id();
track = track_bshape;
if (has_reset_anim) {
int rt = reset_anim->find_track(path, track_type);
int rt = reset_anim->find_track(path, track_src_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
track_bshape->init_value = reset_anim->track_get_key_value(rt, 0);
}
@ -784,43 +785,18 @@ bool AnimationMixer::_update_caches() {
TrackCacheMethod *track_method = memnew(TrackCacheMethod);
if (resource.is_valid()) {
track_method->object = resource.ptr();
track_method->object_id = resource->get_instance_id();
} else {
track_method->object = child;
track_method->object_id = child->get_instance_id();
}
track_method->object_id = track_method->object->get_instance_id();
track = track_method;
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *track_bezier = memnew(TrackCacheBezier);
if (resource.is_valid()) {
track_bezier->object = resource.ptr();
} else {
track_bezier->object = child;
}
track_bezier->subpath = leftover_path;
track_bezier->object_id = track_bezier->object->get_instance_id();
track = track_bezier;
if (has_reset_anim) {
int rt = reset_anim->find_track(path, track_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
track_bezier->init_value = (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
}
}
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
track_audio->object = child;
track_audio->object_id = track_audio->object->get_instance_id();
track_audio->object_id = child->get_instance_id();
track_audio->audio_stream.instantiate();
track_audio->audio_stream->set_polyphony(audio_max_polyphony);
@ -830,8 +806,7 @@ bool AnimationMixer::_update_caches() {
case Animation::TYPE_ANIMATION: {
TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation);
track_animation->object = child;
track_animation->object_id = track_animation->object->get_instance_id();
track_animation->object_id = child->get_instance_id();
track = track_animation;
@ -841,8 +816,8 @@ bool AnimationMixer::_update_caches() {
continue;
}
}
track_cache[path] = track;
track->path = path;
track_cache[thash] = track;
} else if (track_cache_type == Animation::TYPE_POSITION_3D) {
TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track);
if (track->setup_pass != setup_pass) {
@ -850,7 +825,7 @@ bool AnimationMixer::_update_caches() {
track_xform->rot_used = false;
track_xform->scale_used = false;
}
switch (track_type) {
switch (track_src_type) {
case Animation::TYPE_POSITION_3D: {
track_xform->loc_used = true;
} break;
@ -868,8 +843,13 @@ bool AnimationMixer::_update_caches() {
TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
bool was_continuous = track_value->is_continuous;
bool was_using_angle = track_value->is_using_angle;
track_value->is_continuous |= anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
if (track_src_type == Animation::TYPE_VALUE) {
track_value->is_continuous |= anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
} else {
track_value->is_continuous |= true;
}
// TODO: Currently, misc type cannot be blended.
// In the future, it should have a separate blend weight, just as bool is converted to 0 and 1.
@ -898,27 +878,26 @@ bool AnimationMixer::_update_caches() {
}
}
List<NodePath> to_delete;
List<Animation::TypeHash> to_delete;
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
TrackCache *tc = track_cache[K.key];
if (tc->setup_pass != setup_pass) {
for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
if (K.value->setup_pass != setup_pass) {
to_delete.push_back(K.key);
}
}
while (to_delete.front()) {
NodePath np = to_delete.front()->get();
memdelete(track_cache[np]);
track_cache.erase(np);
Animation::TypeHash thash = to_delete.front()->get();
memdelete(track_cache[thash]);
track_cache.erase(thash);
to_delete.pop_front();
}
track_map.clear();
int idx = 0;
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
track_map[K.key] = idx;
for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
track_map[K.value->path] = idx;
idx++;
}
@ -944,19 +923,28 @@ void AnimationMixer::_process_animation(double p_delta, bool p_update_only) {
clear_animation_instances();
}
Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
Variant AnimationMixer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
Variant res;
if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, p_object_id, p_object_sub_idx, res)) {
return res;
}
return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
return _post_process_key_value(p_anim, p_track, p_value, p_object_id, p_object_sub_idx);
}
Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
Variant AnimationMixer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx) {
#ifndef _3D_DISABLED
if (p_object_idx >= 0 && p_anim->track_get_type(p_track) == Animation::TYPE_POSITION_3D) {
const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
return Vector3(p_value) * skel->get_motion_scale();
switch (p_anim->track_get_type(p_track)) {
case Animation::TYPE_POSITION_3D: {
if (p_object_sub_idx >= 0) {
Skeleton3D *skel = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(p_object_id));
if (skel) {
return Vector3(p_value) * skel->get_motion_scale();
}
}
return p_value;
} break;
default: {
} break;
}
#endif // _3D_DISABLED
return p_value;
@ -978,7 +966,7 @@ void AnimationMixer::_blend_init() {
}
// Init all value/transform/blend/bezier tracks that track_cache has.
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
TrackCache *track = K.value;
track->total_weight = 0.0;
@ -1004,10 +992,6 @@ void AnimationMixer::_blend_init() {
t->value = Animation::cast_to_blendwise(t->init_value);
t->element_size = t->init_value.is_string() ? (real_t)(t->init_value.operator String()).length() : 0;
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
t->value = t->init_value;
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
for (KeyValue<ObjectID, PlayingAudioTrackInfo> &L : t->playing_streams) {
@ -1039,12 +1023,12 @@ void AnimationMixer::_blend_calc_total_weight() {
if (!a->track_is_enabled(i)) {
continue;
}
NodePath path = a->track_get_path(i);
if (!track_cache.has(path)) {
Animation::TypeHash thash = a->track_get_type_hash(i);
if (!track_cache.has(thash)) {
continue; // No path, but avoid error spamming.
}
TrackCache *track = track_cache[path];
int blend_idx = track_map[path];
TrackCache *track = track_cache[thash];
int blend_idx = track_map[track->path];
if (processed_indices.has(blend_idx)) {
continue; // There is the case different track type with same path... Is there more faster iterating way than has()?
}
@ -1079,13 +1063,13 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (!a->track_is_enabled(i)) {
continue;
}
NodePath path = a->track_get_path(i);
if (!track_cache.has(path)) {
Animation::TypeHash thash = a->track_get_type_hash(i);
if (!track_cache.has(thash)) {
continue; // No path, but avoid error spamming.
}
TrackCache *track = track_cache[path];
ERR_CONTINUE(!track_map.has(path));
int blend_idx = track_map[path];
TrackCache *track = track_cache[thash];
ERR_CONTINUE(!track_map.has(track->path));
int blend_idx = track_map[track->path];
ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
if (!deterministic) {
@ -1097,11 +1081,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
blend = blend / track->total_weight;
}
Animation::TrackType ttype = a->track_get_type(i);
if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) {
// Broken animation, but avoid error spamming.
continue;
}
track->root_motion = root_motion_track == path;
track->root_motion = root_motion_track == a->track_get_path(i);
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
@ -1151,9 +1131,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
loc[0] = post_process_key_value(a, i, loc[0], t->object_id, t->bone_idx);
a->try_position_track_interpolate(i, (double)a->get_length(), &loc[1]);
loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
root_motion_cache.loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@ -1163,9 +1143,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
loc[0] = post_process_key_value(a, i, loc[0], t->object_id, t->bone_idx);
a->try_position_track_interpolate(i, 0, &loc[1]);
loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
root_motion_cache.loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@ -1174,9 +1154,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
loc[0] = post_process_key_value(a, i, loc[0], t->object_id, t->bone_idx);
a->try_position_track_interpolate(i, time, &loc[1]);
loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
loc[1] = post_process_key_value(a, i, loc[1], t->object_id, t->bone_idx);
root_motion_cache.loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
}
@ -1186,7 +1166,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
loc = post_process_key_value(a, i, loc, t->object_id, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
#endif // _3D_DISABLED
@ -1239,9 +1219,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
a->try_rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
rot[1] = post_process_key_value(a, i, rot[1], t->object_id, t->bone_idx);
root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@ -1251,7 +1231,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
a->try_rotation_track_interpolate(i, 0, &rot[1]);
root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@ -1261,9 +1241,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
rot[0] = post_process_key_value(a, i, rot[0], t->object_id, t->bone_idx);
a->try_rotation_track_interpolate(i, time, &rot[1]);
rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
rot[1] = post_process_key_value(a, i, rot[1], t->object_id, t->bone_idx);
root_motion_cache.rot = (root_motion_cache.rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
}
@ -1273,7 +1253,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
rot = post_process_key_value(a, i, rot, t->object_id, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
#endif // _3D_DISABLED
@ -1326,10 +1306,10 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
scale[0] = post_process_key_value(a, i, scale[0], t->object_id, t->bone_idx);
a->try_scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
root_motion_cache.scale += (scale[1] - scale[0]) * blend;
scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
prev_time = 0;
}
} else {
@ -1338,9 +1318,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
scale[0] = post_process_key_value(a, i, scale[0], t->object_id, t->bone_idx);
a->try_scale_track_interpolate(i, 0, &scale[1]);
scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
root_motion_cache.scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@ -1349,9 +1329,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
scale[0] = post_process_key_value(a, i, scale[0], t->object_id, t->bone_idx);
a->try_scale_track_interpolate(i, time, &scale[1]);
scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
scale[1] = post_process_key_value(a, i, scale[1], t->object_id, t->bone_idx);
root_motion_cache.scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
}
@ -1361,7 +1341,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
scale = post_process_key_value(a, i, scale, t->object_id, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
#endif // _3D_DISABLED
@ -1378,18 +1358,19 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (err != OK) {
continue;
}
value = post_process_key_value(a, i, value, t->object, t->shape_index);
value = post_process_key_value(a, i, value, t->object_id, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
} break;
case Animation::TYPE_BEZIER:
case Animation::TYPE_VALUE: {
if (Math::is_zero_approx(blend)) {
continue; // Nothing to blend.
}
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
if (t->is_continuous) {
Variant value = a->value_track_interpolate(i, time);
value = post_process_key_value(a, i, value, t->object);
Variant value = ttype == Animation::TYPE_VALUE ? a->value_track_interpolate(i, time) : Variant(a->bezier_track_interpolate(i, time));
value = post_process_key_value(a, i, value, t->object_id);
if (value == Variant()) {
continue;
}
@ -1429,15 +1410,21 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
value = post_process_key_value(a, i, value, t->object_id);
Object *t_obj = ObjectDB::get_instance(t->object_id);
if (t_obj) {
t_obj->set_indexed(t->subpath, value);
}
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
value = post_process_key_value(a, i, value, t->object_id);
Object *t_obj = ObjectDB::get_instance(t->object_id);
if (t_obj) {
t_obj->set_indexed(t->subpath, value);
}
}
}
}
@ -1459,31 +1446,23 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
StringName method = a->method_track_get_name(i, idx);
Vector<Variant> params = a->method_track_get_params(i, idx);
_call_object(t->object, method, params, callback_mode_method == ANIMATION_CALLBACK_MODE_METHOD_DEFERRED);
_call_object(t->object_id, method, params, callback_mode_method == ANIMATION_CALLBACK_MODE_METHOD_DEFERRED);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
_call_object(t->object, method, params, callback_mode_method == ANIMATION_CALLBACK_MODE_METHOD_DEFERRED);
_call_object(t->object_id, method, params, callback_mode_method == ANIMATION_CALLBACK_MODE_METHOD_DEFERRED);
}
}
} break;
case Animation::TYPE_BEZIER: {
if (Math::is_zero_approx(blend)) {
continue; // Nothing to blend.
}
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
bezier = post_process_key_value(a, i, bezier, t->object);
t->value += (bezier - t->init_value) * blend;
} break;
case Animation::TYPE_AUDIO: {
// The end of audio should be observed even if the blend value is 0, build up the information and store to the cache for that.
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
Node *asp = Object::cast_to<Node>(t->object);
if (!asp) {
Object *t_obj = ObjectDB::get_instance(t->object_id);
Node *asp = t_obj ? Object::cast_to<Node>(t_obj) : nullptr;
if (!t_obj || !asp) {
t->playing_streams.clear();
continue;
}
@ -1533,22 +1512,22 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
if (seeked) {
start_ofs += time - a->track_get_key_time(i, idx);
}
if (t->object->call(SNAME("get_stream")) != t->audio_stream) {
t->object->call(SNAME("set_stream"), t->audio_stream);
if (t_obj->call(SNAME("get_stream")) != t->audio_stream) {
t_obj->call(SNAME("set_stream"), t->audio_stream);
t->audio_stream_playback.unref();
if (!playing_audio_stream_players.has(asp)) {
playing_audio_stream_players.push_back(asp);
}
}
if (!t->object->call(SNAME("is_playing"))) {
t->object->call(SNAME("play"));
if (!t_obj->call(SNAME("is_playing"))) {
t_obj->call(SNAME("play"));
}
if (!t->object->call(SNAME("has_stream_playback"))) {
if (!t_obj->call(SNAME("has_stream_playback"))) {
t->audio_stream_playback.unref();
continue;
}
if (t->audio_stream_playback.is_null()) {
t->audio_stream_playback = t->object->call(SNAME("get_stream_playback"));
t->audio_stream_playback = t_obj->call(SNAME("get_stream_playback"));
}
PlayingAudioStreamInfo pasi;
pasi.index = t->audio_stream_playback->play_stream(stream, start_ofs);
@ -1566,7 +1545,11 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
continue;
}
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
Object *t_obj = ObjectDB::get_instance(t->object_id);
if (!t_obj) {
continue;
}
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t_obj);
if (!player2) {
continue;
}
@ -1633,7 +1616,7 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
void AnimationMixer::_blend_apply() {
// Finally, set the tracks.
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
TrackCache *track = K.value;
if (!deterministic && Math::is_zero_approx(track->total_weight)) {
continue;
@ -1650,26 +1633,34 @@ void AnimationMixer::_blend_apply() {
root_motion_position_accumulator = t->loc;
root_motion_rotation_accumulator = t->rot;
root_motion_scale_accumulator = t->scale;
} else if (t->skeleton && t->bone_idx >= 0) {
} else if (t->skeleton_id.is_valid() && t->bone_idx >= 0) {
Skeleton3D *t_skeleton = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(t->skeleton_id));
if (!t_skeleton) {
return;
}
if (t->loc_used) {
t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
t_skeleton->set_bone_pose_position(t->bone_idx, t->loc);
}
if (t->rot_used) {
t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot);
t_skeleton->set_bone_pose_rotation(t->bone_idx, t->rot);
}
if (t->scale_used) {
t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale);
t_skeleton->set_bone_pose_scale(t->bone_idx, t->scale);
}
} else if (!t->skeleton) {
} else if (!t->skeleton_id.is_valid()) {
Node3D *t_node_3d = Object::cast_to<Node3D>(ObjectDB::get_instance(t->object_id));
if (!t_node_3d) {
return;
}
if (t->loc_used) {
t->node_3d->set_position(t->loc);
t_node_3d->set_position(t->loc);
}
if (t->rot_used) {
t->node_3d->set_rotation(t->rot.get_euler());
t_node_3d->set_rotation(t->rot.get_euler());
}
if (t->scale_used) {
t->node_3d->set_scale(t->scale);
t_node_3d->set_scale(t->scale);
}
}
#endif // _3D_DISABLED
@ -1678,8 +1669,9 @@ void AnimationMixer::_blend_apply() {
#ifndef _3D_DISABLED
TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
if (t->mesh_3d) {
t->mesh_3d->set_blend_shape_value(t->shape_index, t->value);
MeshInstance3D *t_mesh_3d = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(t->object_id));
if (t_mesh_3d) {
t_mesh_3d->set_blend_shape_value(t->shape_index, t->value);
}
#endif // _3D_DISABLED
} break;
@ -1703,18 +1695,11 @@ void AnimationMixer::_blend_apply() {
}
}
// t->object isn't safe here, get instance from id (GH-85365).
Object *obj = ObjectDB::get_instance(t->object_id);
if (obj) {
obj->set_indexed(t->subpath, Animation::cast_from_blendwise(t->value, t->init_value.get_type()));
Object *t_obj = ObjectDB::get_instance(t->object_id);
if (t_obj) {
t_obj->set_indexed(t->subpath, Animation::cast_from_blendwise(t->value, t->init_value.get_type()));
}
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
t->object->set_indexed(t->subpath, t->value);
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
@ -1780,7 +1765,7 @@ void AnimationMixer::_blend_apply() {
}
}
void AnimationMixer::_call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
void AnimationMixer::_call_object(ObjectID p_object_id, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
// Separate function to use alloca() more efficiently
const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * p_params.size());
const Variant *args = p_params.ptr();
@ -1788,11 +1773,15 @@ void AnimationMixer::_call_object(Object *p_object, const StringName &p_method,
for (uint32_t i = 0; i < argcount; i++) {
argptrs[i] = &args[i];
}
Object *t_obj = ObjectDB::get_instance(p_object_id);
if (!t_obj) {
return;
}
if (p_deferred) {
MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
MessageQueue::get_singleton()->push_callp(t_obj, p_method, argptrs, argcount);
} else {
Callable::CallError ce;
p_object->callp(p_method, argptrs, argcount, ce);
t_obj->callp(p_method, argptrs, argcount, ce);
}
}
@ -1872,7 +1861,7 @@ bool AnimationMixer::can_apply_reset() const {
}
void AnimationMixer::_build_backup_track_cache() {
for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
for (const KeyValue<Animation::TypeHash, TrackCache *> &K : track_cache) {
TrackCache *track = K.value;
track->total_weight = 1.0;
switch (track->type) {
@ -1881,25 +1870,33 @@ void AnimationMixer::_build_backup_track_cache() {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
if (t->root_motion) {
// Do nothing.
} else if (t->skeleton && t->bone_idx >= 0) {
} else if (t->skeleton_id.is_valid() && t->bone_idx >= 0) {
Skeleton3D *t_skeleton = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(t->skeleton_id));
if (!t_skeleton) {
return;
}
if (t->loc_used) {
t->loc = t->skeleton->get_bone_pose_position(t->bone_idx);
t->loc = t_skeleton->get_bone_pose_position(t->bone_idx);
}
if (t->rot_used) {
t->rot = t->skeleton->get_bone_pose_rotation(t->bone_idx);
t->rot = t_skeleton->get_bone_pose_rotation(t->bone_idx);
}
if (t->scale_used) {
t->scale = t->skeleton->get_bone_pose_scale(t->bone_idx);
t->scale = t_skeleton->get_bone_pose_scale(t->bone_idx);
}
} else if (!t->skeleton_id.is_valid()) {
Node3D *t_node_3d = Object::cast_to<Node3D>(ObjectDB::get_instance(t->object_id));
if (!t_node_3d) {
return;
}
} else if (!t->skeleton) {
if (t->loc_used) {
t->loc = t->node_3d->get_position();
t->loc = t_node_3d->get_position();
}
if (t->rot_used) {
t->rot = t->node_3d->get_quaternion();
t->rot = t_node_3d->get_quaternion();
}
if (t->scale_used) {
t->scale = t->node_3d->get_scale();
t->scale = t_node_3d->get_scale();
}
}
#endif // _3D_DISABLED
@ -1907,25 +1904,28 @@ void AnimationMixer::_build_backup_track_cache() {
case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track);
if (t->mesh_3d) {
t->value = t->mesh_3d->get_blend_shape_value(t->shape_index);
MeshInstance3D *t_mesh_3d = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(t->object_id));
if (t_mesh_3d) {
t->value = t_mesh_3d->get_blend_shape_value(t->shape_index);
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
TrackCacheValue *t = static_cast<TrackCacheValue *>(track);
t->value = t->object->get_indexed(t->subpath);
Object *t_obj = ObjectDB::get_instance(t->object_id);
if (t_obj) {
t->value = t_obj->get_indexed(t->subpath);
}
t->is_continuous = true;
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
t->value = t->object->get_indexed(t->subpath);
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
Node *asp = Object::cast_to<Node>(t->object);
if (asp) {
t->object->call(SNAME("set_stream"), Ref<AudioStream>());
Object *t_obj = ObjectDB::get_instance(t->object_id);
if (t_obj) {
Node *asp = Object::cast_to<Node>(t_obj);
if (asp) {
asp->call(SNAME("set_stream"), Ref<AudioStream>());
}
}
} break;
default: {
@ -1982,7 +1982,7 @@ void AnimationMixer::restore(const Ref<AnimatedValuesBackup> &p_backup) {
ERR_FAIL_COND(p_backup.is_null());
track_cache = p_backup->get_data();
_blend_apply();
track_cache = HashMap<NodePath, AnimationMixer::TrackCache *>();
track_cache = HashMap<Animation::TypeHash, AnimationMixer::TrackCache *>();
cache_valid = false;
}
@ -2113,7 +2113,7 @@ void AnimationMixer::_bind_methods() {
/* ---- Blending processor ---- */
ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationMixer::clear_caches);
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationMixer::advance);
GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object_id", "object_sub_idx");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deterministic"), "set_deterministic", "is_deterministic");
@ -2159,10 +2159,10 @@ AnimationMixer::AnimationMixer() {
AnimationMixer::~AnimationMixer() {
}
void AnimatedValuesBackup::set_data(const HashMap<NodePath, AnimationMixer::TrackCache *> &p_data) {
void AnimatedValuesBackup::set_data(const HashMap<Animation::TypeHash, AnimationMixer::TrackCache *> p_data) {
clear_data();
for (const KeyValue<NodePath, AnimationMixer::TrackCache *> &E : p_data) {
for (const KeyValue<Animation::TypeHash, AnimationMixer::TrackCache *> &E : p_data) {
AnimationMixer::TrackCache *track = get_cache_copy(E.value);
if (!track) {
continue; // Some types of tracks do not get a copy and must be ignored.
@ -2172,9 +2172,9 @@ void AnimatedValuesBackup::set_data(const HashMap<NodePath, AnimationMixer::Trac
}
}
HashMap<NodePath, AnimationMixer::TrackCache *> AnimatedValuesBackup::get_data() const {
HashMap<NodePath, AnimationMixer::TrackCache *> ret;
for (const KeyValue<NodePath, AnimationMixer::TrackCache *> &E : data) {
HashMap<Animation::TypeHash, AnimationMixer::TrackCache *> AnimatedValuesBackup::get_data() const {
HashMap<Animation::TypeHash, AnimationMixer::TrackCache *> ret;
for (const KeyValue<Animation::TypeHash, AnimationMixer::TrackCache *> &E : data) {
AnimationMixer::TrackCache *track = get_cache_copy(E.value);
ERR_CONTINUE(!track); // Backup shouldn't contain tracks that cannot be copied, this is a mistake.
@ -2184,7 +2184,7 @@ HashMap<NodePath, AnimationMixer::TrackCache *> AnimatedValuesBackup::get_data()
}
void AnimatedValuesBackup::clear_data() {
for (KeyValue<NodePath, AnimationMixer::TrackCache *> &K : data) {
for (KeyValue<Animation::TypeHash, AnimationMixer::TrackCache *> &K : data) {
memdelete(K.value);
}
data.clear();
@ -2192,6 +2192,7 @@ void AnimatedValuesBackup::clear_data() {
AnimationMixer::TrackCache *AnimatedValuesBackup::get_cache_copy(AnimationMixer::TrackCache *p_cache) const {
switch (p_cache->type) {
case Animation::TYPE_BEZIER:
case Animation::TYPE_VALUE: {
AnimationMixer::TrackCacheValue *src = static_cast<AnimationMixer::TrackCacheValue *>(p_cache);
AnimationMixer::TrackCacheValue *tc = memnew(AnimationMixer::TrackCacheValue(*src));
@ -2212,12 +2213,6 @@ AnimationMixer::TrackCache *AnimatedValuesBackup::get_cache_copy(AnimationMixer:
return tc;
}
case Animation::TYPE_BEZIER: {
AnimationMixer::TrackCacheBezier *src = static_cast<AnimationMixer::TrackCacheBezier *>(p_cache);
AnimationMixer::TrackCacheBezier *tc = memnew(AnimationMixer::TrackCacheBezier(*src));
return tc;
}
case Animation::TYPE_AUDIO: {
AnimationMixer::TrackCacheAudio *src = static_cast<AnimationMixer::TrackCacheAudio *>(p_cache);
AnimationMixer::TrackCacheAudio *tc = memnew(AnimationMixer::TrackCacheAudio(*src));

View file

@ -31,9 +31,7 @@
#ifndef ANIMATION_MIXER_H
#define ANIMATION_MIXER_H
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/main/node.h"
#include "scene/resources/animation.h"
#include "scene/resources/animation_library.h"
#include "scene/resources/audio_stream_polyphonic.h"
@ -138,7 +136,7 @@ protected:
bool root_motion = false;
uint64_t setup_pass = 0;
Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION;
Object *object = nullptr;
NodePath path;
ObjectID object_id;
real_t total_weight = 0.0;
@ -147,7 +145,6 @@ protected:
root_motion(p_other.root_motion),
setup_pass(p_other.setup_pass),
type(p_other.type),
object(p_other.object),
object_id(p_other.object_id),
total_weight(p_other.total_weight) {}
@ -156,8 +153,7 @@ protected:
struct TrackCacheTransform : public TrackCache {
#ifndef _3D_DISABLED
Node3D *node_3d = nullptr;
Skeleton3D *skeleton = nullptr;
ObjectID skeleton_id;
#endif // _3D_DISABLED
int bone_idx = -1;
bool loc_used = false;
@ -173,8 +169,7 @@ protected:
TrackCacheTransform(const TrackCacheTransform &p_other) :
TrackCache(p_other),
#ifndef _3D_DISABLED
node_3d(p_other.node_3d),
skeleton(p_other.skeleton),
skeleton_id(p_other.skeleton_id),
#endif
bone_idx(p_other.bone_idx),
loc_used(p_other.loc_used),
@ -201,14 +196,12 @@ protected:
};
struct TrackCacheBlendShape : public TrackCache {
MeshInstance3D *mesh_3d = nullptr;
float init_value = 0;
float value = 0;
int shape_index = -1;
TrackCacheBlendShape(const TrackCacheBlendShape &p_other) :
TrackCache(p_other),
mesh_3d(p_other.mesh_3d),
init_value(p_other.init_value),
value(p_other.value),
shape_index(p_other.shape_index) {}
@ -247,23 +240,6 @@ protected:
~TrackCacheMethod() {}
};
struct TrackCacheBezier : public TrackCache {
real_t init_value = 0.0;
real_t value = 0.0;
Vector<StringName> subpath;
TrackCacheBezier(const TrackCacheBezier &p_other) :
TrackCache(p_other),
init_value(p_other.init_value),
value(p_other.value),
subpath(p_other.subpath) {}
TrackCacheBezier() {
type = Animation::TYPE_BEZIER;
}
~TrackCacheBezier() {}
};
// Audio stream information for each audio stream placed on the track.
struct PlayingAudioStreamInfo {
AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic.
@ -309,7 +285,7 @@ protected:
};
RootMotionCache root_motion_cache;
HashMap<NodePath, TrackCache *> track_cache;
HashMap<Animation::TypeHash, TrackCache *> track_cache;
HashSet<TrackCache *> playing_caches;
Vector<Node *> playing_audio_stream_players;
@ -352,9 +328,9 @@ protected:
/* ---- Blending processor ---- */
virtual void _process_animation(double p_delta, bool p_update_only = false);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx = -1);
Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, ObjectID p_object_id, int p_object_sub_idx = -1);
GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, ObjectID, int);
void _blend_init();
virtual bool _blend_pre_process(double p_delta, int p_track_count, const HashMap<NodePath, int> &p_track_map);
@ -362,7 +338,13 @@ protected:
void _blend_process(double p_delta, bool p_update_only = false);
void _blend_apply();
virtual void _blend_post_process();
void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred);
void _call_object(ObjectID p_object_id, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred);
#ifndef DISABLE_DEPRECATED
virtual Variant _post_process_key_value_bind_compat_86687(const Ref<Animation> &p_anim, int p_track, Variant p_value, Object *p_object, int p_object_idx = -1);
static void _bind_compatibility_methods();
#endif // DISABLE_DEPRECATED
public:
/* ---- Data lists ---- */
@ -444,11 +426,11 @@ public:
class AnimatedValuesBackup : public RefCounted {
GDCLASS(AnimatedValuesBackup, RefCounted);
HashMap<NodePath, AnimationMixer::TrackCache *> data;
HashMap<Animation::TypeHash, AnimationMixer::TrackCache *> data;
public:
void set_data(const HashMap<NodePath, AnimationMixer::TrackCache *> &p_data);
HashMap<NodePath, AnimationMixer::TrackCache *> get_data() const;
void set_data(const HashMap<Animation::TypeHash, AnimationMixer::TrackCache *> p_data);
HashMap<Animation::TypeHash, AnimationMixer::TrackCache *> get_data() const;
void clear_data();
AnimationMixer::TrackCache *get_cache_copy(AnimationMixer::TrackCache *p_cache) const;

View file

@ -979,6 +979,7 @@ Animation::TrackType Animation::track_get_type(int p_track) const {
void Animation::track_set_path(int p_track, const NodePath &p_path) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->path = p_path;
_track_update_hash(p_track);
emit_changed();
}
@ -996,6 +997,27 @@ int Animation::find_track(const NodePath &p_path, const TrackType p_type) const
return -1;
};
Animation::TrackType Animation::get_cache_type(TrackType p_type) {
if (p_type == Animation::TYPE_BEZIER) {
return Animation::TYPE_VALUE;
}
if (p_type == Animation::TYPE_ROTATION_3D || p_type == Animation::TYPE_SCALE_3D) {
return Animation::TYPE_POSITION_3D; // Reference them as position3D tracks, even if they modify rotation or scale.
}
return p_type;
}
void Animation::_track_update_hash(int p_track) {
NodePath track_path = tracks[p_track]->path;
TrackType track_cache_type = get_cache_type(tracks[p_track]->type);
tracks[p_track]->thash = StringName(String(track_path.get_concatenated_names()) + String(track_path.get_concatenated_subnames()) + itos(track_cache_type)).hash();
}
Animation::TypeHash Animation::track_get_type_hash(int p_track) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
return tracks[p_track]->thash;
}
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
ERR_FAIL_INDEX(p_track, tracks.size());
tracks[p_track]->interpolation = p_interp;

View file

@ -41,6 +41,8 @@ class Animation : public Resource {
RES_BASE_EXTENSION("anim");
public:
typedef uint32_t TypeHash;
enum TrackType {
TYPE_VALUE, ///< Set a value in a property, can be interpolated.
TYPE_POSITION_3D, ///< Position 3D track
@ -104,7 +106,8 @@ private:
TrackType type = TrackType::TYPE_ANIMATION;
InterpolationType interpolation = INTERPOLATION_LINEAR;
bool loop_wrap = true;
NodePath path; // path to something
NodePath path; // Path to something.
TypeHash thash = 0; // Hash by Path + SubPath + TrackType.
bool imported = false;
bool enabled = true;
Track() {}
@ -268,6 +271,8 @@ private:
real_t step = 0.1;
LoopMode loop_mode = LOOP_NONE;
void _track_update_hash(int p_track);
/* Animation compression page format (version 1):
*
* Animation uses bitwidth based compression separated into small pages. The intention is that pages fit easily in the cache, so decoding is cache efficient.
@ -386,6 +391,8 @@ public:
NodePath track_get_path(int p_track) const;
int find_track(const NodePath &p_path, const TrackType p_type) const;
TypeHash track_get_type_hash(int p_track) const;
void track_move_up(int p_track);
void track_move_down(int p_track);
void track_move_to(int p_track, int p_to_index);
@ -504,6 +511,8 @@ public:
static Variant interpolate_variant(const Variant &a, const Variant &b, float c, bool p_snap_array_element = false);
static Variant cubic_interpolate_in_time_variant(const Variant &pre_a, const Variant &a, const Variant &b, const Variant &post_b, float c, real_t p_pre_a_t, real_t p_b_t, real_t p_post_b_t, bool p_snap_array_element = false);
static TrackType get_cache_type(TrackType p_type);
Animation();
~Animation();
};