diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 94990636da1c..26ce6de0df1a 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() { } to.y = from.y; - float len = MAX(0.0001, current_length); + double len = MAX(0.0001, current_length); - float pos = CLAMP(play_pos, 0, len); - float c = pos / len; + double pos = CLAMP(play_pos, 0, len); + double c = pos / len; Color fg = get_theme_color(SNAME("font_color"), SNAME("Label")); Color bg = fg; bg.a *= 0.3; diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 8970e3e062b8..d948e0547277 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -159,11 +159,11 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { StringName last_blend_from_node; StringName last_current_node; Vector last_travel_path; - float last_play_pos; - float play_pos; - float current_length; + double last_play_pos; + double play_pos; + double current_length; - float error_time; + double error_time; String error_text; EditorFileDialog *open_file; diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 33939d4cd674..849316c56838 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -292,10 +292,10 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) { // actually blend the animations now - float max_time_remaining = 0.0; + double max_time_remaining = 0.0; for (int i = 0; i < blend_points_used; i++) { - float remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false); + double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false); max_time_remaining = MAX(max_time_remaining, remaining); } diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index f169e79751cb..a3aa3f6cc8d5 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -438,7 +438,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { Vector2 blend_pos = get_parameter(blend_position); int closest = get_parameter(this->closest); double length_internal = get_parameter(this->length_internal); - float mind = 0.0; //time of min distance point + double mind = 0.0; //time of min distance point if (blend_mode == BLEND_MODE_INTERPOLATED) { if (triangles.size() == 0) { @@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { for (int j = 0; j < 3; j++) { if (i == triangle_points[j]) { //blend with the given weight - float t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); + double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false); if (first || t < mind) { mind = t; first = false; @@ -530,7 +530,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { } if (new_closest != closest && new_closest != -1) { - float from = 0.0; + double from = 0.0; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { //for ping-pong loop Ref na_c = static_cast>(blend_points[closest].node); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 9d37b2d6ac73..3b55dd4a425c 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -750,7 +750,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) { return 0; } - float rem = 0.0; + double rem = 0.0; if (prev < 0) { // process current animation, check for transition