Fix crash in TileMap physics

This commit is contained in:
Gilles Roudière 2021-09-06 13:11:41 +02:00
parent e5c6c773e9
commit a4cd553f42

View file

@ -1147,7 +1147,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}