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Merge pull request #81188 from the-sink/animation_player_things
Select node when clicked in AnimationPlayer timeline
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commit
a3d6d60fe1
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@ -3249,6 +3249,22 @@ void AnimationTrackEditGroup::_notification(int p_what) {
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}
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}
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void AnimationTrackEditGroup::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
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Point2 pos = mb->get_position();
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Rect2 node_name_rect = Rect2(0, 0, timeline->get_name_limit(), get_size().height);
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if (node_name_rect.has_point(pos)) {
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EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
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editor_selection->clear();
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editor_selection->add_node(root->get_node(node));
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}
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}
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}
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void AnimationTrackEditGroup::set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node) {
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icon = p_type;
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node_name = p_name;
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@ -349,6 +349,8 @@ class AnimationTrackEditGroup : public Control {
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protected:
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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public:
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void set_type_and_name(const Ref<Texture2D> &p_type, const String &p_name, const NodePath &p_node);
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virtual Size2 get_minimum_size() const override;
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