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C#: Use get_instance_binding
instead of set
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@ -1442,7 +1442,11 @@ GDExtensionBool CSharpLanguage::_instance_binding_reference_callback(void *p_tok
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}
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void *CSharpLanguage::get_instance_binding(Object *p_object) {
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void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
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return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
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}
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void *CSharpLanguage::get_instance_binding_with_setup(Object *p_object) {
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void *binding = get_instance_binding(p_object);
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// Initially this was in `_instance_binding_create_callback`. However, after the new instance
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// binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as
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@ -1467,11 +1471,7 @@ void *CSharpLanguage::get_existing_instance_binding(Object *p_object) {
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#ifdef DEBUG_ENABLED
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CRASH_COND(p_object->has_instance_binding(p_object));
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#endif
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return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
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}
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void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) {
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p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks);
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return get_instance_binding(p_object);
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}
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bool CSharpLanguage::has_instance_binding(Object *p_object) {
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@ -1498,13 +1498,6 @@ void CSharpLanguage::tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_i
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// Another reason for doing this is that this instance could outlive CSharpLanguage, which would
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// be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
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CSharpScriptBinding script_binding;
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script_binding.inited = true;
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script_binding.type_name = *p_native_name;
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script_binding.gchandle = gchandle;
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script_binding.owner = p_unmanaged;
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if (p_ref_counted) {
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// Unsafe refcount increment. The managed instance also counts as a reference.
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// This way if the unmanaged world has no references to our owner
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@ -1520,14 +1513,13 @@ void CSharpLanguage::tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_i
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// The object was just created, no script instance binding should have been attached
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CRASH_COND(CSharpLanguage::has_instance_binding(p_unmanaged));
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void *data;
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{
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MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
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data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(p_unmanaged, script_binding);
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}
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void *binding = CSharpLanguage::get_singleton()->get_instance_binding(p_unmanaged);
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// Should be thread safe because the object was just created and nothing else should be referencing it
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CSharpLanguage::set_instance_binding(p_unmanaged, data);
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)binding)->value();
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script_binding.inited = true;
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script_binding.type_name = *p_native_name;
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script_binding.gchandle = gchandle;
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script_binding.owner = p_unmanaged;
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}
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void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
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@ -2097,7 +2089,7 @@ CSharpInstance::~CSharpInstance() {
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bool die = _unreference_owner_unsafe();
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CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
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void *data = CSharpLanguage::get_instance_binding(owner);
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void *data = CSharpLanguage::get_instance_binding_with_setup(owner);
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CRASH_COND(data == nullptr);
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
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CRASH_COND(!script_binding.inited);
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@ -364,7 +364,7 @@ class CSharpLanguage : public ScriptLanguage {
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public:
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static void *get_instance_binding(Object *p_object);
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static void *get_existing_instance_binding(Object *p_object);
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static void set_instance_binding(Object *p_object, void *p_binding);
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static void *get_instance_binding_with_setup(Object *p_object);
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static bool has_instance_binding(Object *p_object);
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const Mutex &get_language_bind_mutex() {
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@ -239,7 +239,7 @@ GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object
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CRASH_COND(!p_unmanaged);
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#endif
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void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
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void *data = CSharpLanguage::get_instance_binding_with_setup(p_unmanaged);
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ERR_FAIL_NULL_V(data, { nullptr });
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
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ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
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@ -252,7 +252,7 @@ GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Obj
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CRASH_COND(!p_unmanaged);
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#endif
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void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
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void *data = CSharpLanguage::get_instance_binding_with_setup(p_unmanaged);
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ERR_FAIL_NULL_V(data, { nullptr });
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CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
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ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
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