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https://github.com/godotengine/godot
synced 2024-09-05 23:13:50 +00:00
parent
f53b27dca3
commit
a34d27438c
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@ -10047,10 +10047,19 @@ RasterizerGLES2* RasterizerGLES2::get_singleton() {
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return _singleton;
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};
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int RasterizerGLES2::RenderList::max_elements=RenderList::DEFAULT_MAX_ELEMENTS;
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RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
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_singleton = this;
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RenderList::max_elements=GLOBAL_DEF("rasterizer/max_render_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS);
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if (RenderList::max_elements>64000)
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RenderList::max_elements=64000;
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if (RenderList::max_elements<1024)
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RenderList::max_elements=1024;
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opaque_render_list.init();
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alpha_render_list.init();
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keep_copies=p_keep_ram_copy;
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use_reload_hooks=p_use_reload_hooks;
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pack_arrays=p_compress_arrays;
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@ -827,15 +827,18 @@ class RasterizerGLES2 : public Rasterizer {
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GLuint gui_quad_buffer;
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struct RenderList {
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enum {
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MAX_ELEMENTS=4096,
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DEFAULT_MAX_ELEMENTS=4096,
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MAX_LIGHTS=4,
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SORT_FLAG_SKELETON=1,
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SORT_FLAG_INSTANCING=2,
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};
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static int max_elements;
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struct Element {
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@ -868,8 +871,8 @@ class RasterizerGLES2 : public Rasterizer {
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};
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Element _elements[MAX_ELEMENTS];
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Element *elements[MAX_ELEMENTS];
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Element *_elements;
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Element **elements;
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int element_count;
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void clear() {
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@ -1004,17 +1007,28 @@ class RasterizerGLES2 : public Rasterizer {
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}
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_FORCE_INLINE_ Element* add_element() {
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if (element_count>MAX_ELEMENTS)
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if (element_count>=max_elements)
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return NULL;
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elements[element_count]=&_elements[element_count];
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return elements[element_count++];
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}
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RenderList() {
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void init() {
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element_count = 0;
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for (int i=0;i<MAX_ELEMENTS;i++)
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elements=memnew_arr(Element*,max_elements);
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_elements=memnew_arr(Element,max_elements);
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for (int i=0;i<max_elements;i++)
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elements[i]=&_elements[i]; // assign elements
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}
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RenderList() {
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}
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~RenderList() {
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memdelete_arr(elements);
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memdelete_arr(_elements);
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}
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};
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