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Update Sprite when Texture changes
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
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@ -121,7 +121,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
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if (p_texture == texture)
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return;
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if (texture.is_valid())
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texture->remove_change_receptor(this);
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texture = p_texture;
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if (texture.is_valid())
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texture->add_change_receptor(this);
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update();
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emit_signal("texture_changed");
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item_rect_changed();
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@ -362,6 +370,15 @@ void Sprite::_validate_property(PropertyInfo &property) const {
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}
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}
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void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
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// Changes to the texture need to trigger an update to make
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// the editor redraw the sprite with the updated texture.
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if (texture.is_valid() && texture.ptr() == p_changed) {
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update();
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}
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}
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void Sprite::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
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@ -436,3 +453,8 @@ Sprite::Sprite() {
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vframes = 1;
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hframes = 1;
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}
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Sprite::~Sprite() {
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if (texture.is_valid())
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texture->remove_change_receptor(this);
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}
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@ -64,6 +64,8 @@ protected:
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virtual void _validate_property(PropertyInfo &property) const;
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virtual void _changed_callback(Object *p_changed, const char *p_prop);
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public:
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virtual Dictionary _edit_get_state() const;
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virtual void _edit_set_state(const Dictionary &p_state);
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@ -113,6 +115,7 @@ public:
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Rect2 get_rect() const;
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Sprite();
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~Sprite();
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};
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#endif // SPRITE_H
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