Static allocation bones copy for SkeletonModifier

Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
This commit is contained in:
Silc Lizard (Tokage) Renew 2024-04-11 15:16:13 +09:00
parent 03e6fbb010
commit a22923daf7
2 changed files with 32 additions and 28 deletions

View file

@ -264,6 +264,8 @@ void Skeleton3D::_update_process_order() {
}
}
bones_backup.resize(bones.size());
process_order_dirty = false;
emit_signal("bone_list_changed");
@ -310,19 +312,10 @@ void Skeleton3D::_notification(int p_what) {
// Process modifiers.
_find_modifiers();
LocalVector<Transform3D> current_bone_poses;
LocalVector<Vector3> current_pose_positions;
LocalVector<Quaternion> current_pose_rotations;
LocalVector<Vector3> current_pose_scales;
LocalVector<Transform3D> current_bone_global_poses;
if (!modifiers.is_empty()) {
// Store unmodified bone poses.
for (int i = 0; i < len; i++) {
current_bone_poses.push_back(bones[i].pose_cache);
current_pose_positions.push_back(bones[i].pose_position);
current_pose_rotations.push_back(bones[i].pose_rotation);
current_pose_scales.push_back(bones[i].pose_scale);
current_bone_global_poses.push_back(bones[i].global_pose);
for (int i = 0; i < bones.size(); i++) {
bones_backup[i].save(bones[i]);
}
_process_modifiers();
}
@ -388,12 +381,8 @@ void Skeleton3D::_notification(int p_what) {
if (!modifiers.is_empty()) {
// Restore unmodified bone poses.
for (int i = 0; i < len; i++) {
bonesptr[i].pose_cache = current_bone_poses[i];
bonesptr[i].pose_position = current_pose_positions[i];
bonesptr[i].pose_rotation = current_pose_rotations[i];
bonesptr[i].pose_scale = current_pose_scales[i];
bonesptr[i].global_pose = current_bone_global_poses[i];
for (int i = 0; i < bones.size(); i++) {
bones_backup[i].restore(bones.write[i]);
}
}

View file

@ -88,15 +88,15 @@ private:
struct Bone {
String name;
int parent;
int parent = -1;
Vector<int> child_bones;
Transform3D rest;
Transform3D global_rest;
bool enabled;
Transform3D pose_cache;
bool enabled = true;
bool pose_cache_dirty = true;
Transform3D pose_cache;
Vector3 pose_position;
Quaternion pose_rotation;
Vector3 pose_scale = Vector3(1, 1, 1);
@ -116,15 +116,29 @@ private:
bool global_pose_override_reset = false;
Transform3D global_pose_override;
#endif // _DISABLE_DEPRECATED
};
Bone() {
parent = -1;
child_bones = Vector<int>();
enabled = true;
#ifndef DISABLE_DEPRECATED
global_pose_override_amount = 0;
global_pose_override_reset = false;
#endif // _DISABLE_DEPRECATED
struct BonePoseBackup {
Transform3D pose_cache;
Vector3 pose_position;
Quaternion pose_rotation;
Vector3 pose_scale = Vector3(1, 1, 1);
Transform3D global_pose;
void save(const Bone &p_bone) {
pose_cache = p_bone.pose_cache;
pose_position = p_bone.pose_position;
pose_rotation = p_bone.pose_rotation;
pose_scale = p_bone.pose_scale;
global_pose = p_bone.global_pose;
}
void restore(Bone &r_bone) {
r_bone.pose_cache = pose_cache;
r_bone.pose_position = pose_position;
r_bone.pose_rotation = pose_rotation;
r_bone.pose_scale = pose_scale;
r_bone.global_pose = global_pose;
}
};
@ -156,6 +170,7 @@ private:
void _process_modifiers();
void _process_changed();
void _make_modifiers_dirty();
LocalVector<BonePoseBackup> bones_backup;
#ifndef DISABLE_DEPRECATED
void _add_bone_bind_compat_88791(const String &p_name);