Ensure that rim lighting uses a exponent base greater than zero

This avoids the undefined behavior that happens if the base is zero and the exponent is zero
This commit is contained in:
clayjohn 2022-12-12 13:25:40 -08:00
parent ae86d907e7
commit a062798b76

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@ -134,7 +134,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
#if defined(LIGHT_RIM_USED)
float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
// Epsilon min to prevent pow(0, 0) singularity which results in undefined behavior.
float rim_light = pow(max(1e-4, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
diffuse_light += rim_light * rim * mix(vec3(1.0), albedo, rim_tint) * light_color;
#endif