Fix crash on touch release

This commit is contained in:
Mai Lavelle 2023-01-17 18:43:16 -05:00
parent 0ddd9c3e8f
commit a058cedb53

View file

@ -1901,7 +1901,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (over && over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
pos = gui.last_mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(pos);
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
touch_event->set_position(pos);
stopped = _gui_call_input(over, touch_event);