Fix typos with codespell

Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
This commit is contained in:
Rémi Verschelde 2022-01-07 00:08:56 +01:00
parent 9e97262132
commit a01b18a476
No known key found for this signature in database
GPG key ID: C3336907360768E1
5 changed files with 10 additions and 10 deletions

View file

@ -103,7 +103,7 @@ private:
Octant *parent = nullptr;
Octant *children[8] = { nullptr };
int children_count = 0; // cache for amount of childrens (fast check for removal)
int children_count = 0; // cache for amount of children (fast check for removal)
int parent_index = -1; // cache for parent index (fast check for removal)
List<Element *, AL> pairable_elements;

View file

@ -15,7 +15,7 @@
var err = ctx.start(HashingContext.HASH_SHA256, key)
assert(err == OK)
var msg1 = "this is ".to_utf8()
var msg2 = "vewy vewy secret".to_utf8()
var msg2 = "super duper secret".to_utf8()
err = ctx.update(msg1)
assert(err == OK)
err = ctx.update(msg2)
@ -38,7 +38,7 @@
Error err = ctx.Start(HashingContext.HASH_SHA256, key);
GD.Assert(err == OK);
PackedByteArray msg1 = String("this is ").to_utf8();
PackedByteArray msg2 = String("vewy vew secret").to_utf8();
PackedByteArray msg2 = String("super duper secret").to_utf8();
err = ctx.Update(msg1);
GD.Assert(err == OK);
err = ctx.Update(msg2);

View file

@ -1325,7 +1325,7 @@ public:
struct Frame {
RenderTarget *current_rt;
// these 2 may have been superceded by the equivalents in the render target.
// these 2 may have been superseded by the equivalents in the render target.
// these may be able to be removed.
bool clear_request;
Color clear_request_color;

View file

@ -261,7 +261,7 @@ void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo
}
// For BaseMaterial3D, if a roughness or metallic textures is being assigned to an empty slot,
// set the respective metallic or roughness factor to 1.0 as a convinence feature
// set the respective metallic or roughness factor to 1.0 as a convenience feature
BaseMaterial3D *base_material = Object::cast_to<StandardMaterial3D>(p_edited);
if (base_material) {
Texture2D *texture = Object::cast_to<Texture2D>(p_new_value);

View file

@ -353,15 +353,15 @@ void ScriptCreateDialog::_load_exist() {
}
Vector<String> ScriptCreateDialog::get_hierarchy(String p_object) const {
Vector<String> hierachy;
hierachy.append(p_object);
Vector<String> hierarchy;
hierarchy.append(p_object);
String parent_class = ClassDB::get_parent_class(p_object);
while (parent_class.is_valid_identifier()) {
hierachy.append(parent_class);
hierarchy.append(parent_class);
parent_class = ClassDB::get_parent_class(parent_class);
}
return hierachy;
return hierarchy;
}
void ScriptCreateDialog::_language_changed(int l) {
@ -544,7 +544,7 @@ void ScriptCreateDialog::_update_template_menu() {
template_list.clear();
if (is_language_using_templates) {
// Get the lastest templates used for each type of node from project settings then global settings.
// Get the latest templates used for each type of node from project settings then global settings.
Dictionary last_local_templates = EditorSettings::get_singleton()->get_project_metadata("script_setup", "templates_dictionary", Dictionary());
Dictionary last_global_templates;
if (EditorSettings::get_singleton()->has_meta("script_setup/templates_dictionary")) {