godot exit code improvement for --script --check-only, fixes #33895

this commit causes godot executable to return non-zero exit code
once invalid script is passed via --script during --check-only
This commit is contained in:
Pawel Lampe 2019-11-25 22:39:51 +01:00 committed by Pawel Lampe
parent 37b230fe3a
commit 9feb9aef42

View file

@ -1517,6 +1517,9 @@ bool Main::start() {
ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
if (check_only) {
if (!script_res->is_valid()) {
OS::get_singleton()->set_exit_code(1);
}
return false;
}