Return correct mesh format for PrimitiveMesh.

The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke.
This commit is contained in:
JFonS 2020-03-10 12:54:25 +01:00
parent 002d821e6e
commit 9f2f7ee5eb

View file

@ -150,7 +150,7 @@ Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
return VS::ARRAY_COMPRESS_DEFAULT;
return VS::ARRAY_FORMAT_VERTEX | VS::ARRAY_FORMAT_NORMAL | VS::ARRAY_FORMAT_TANGENT | VS::ARRAY_FORMAT_TEX_UV | VS::ARRAY_FORMAT_INDEX | VS::ARRAY_COMPRESS_DEFAULT;
}
Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {