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Add call validation to CommandPalette
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@ -34,6 +34,7 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_toaster.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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@ -184,10 +185,10 @@ void EditorCommandPalette::_sbox_input(const Ref<InputEvent> &p_ie) {
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void EditorCommandPalette::_confirmed() {
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TreeItem *selected_option = search_options->get_selected();
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String command_key = selected_option != nullptr ? selected_option->get_metadata(0) : "";
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const String command_key = selected_option != nullptr ? selected_option->get_metadata(0) : "";
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if (!command_key.is_empty()) {
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hide();
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execute_command(command_key);
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callable_mp(this, &EditorCommandPalette::execute_command).call_deferred(command_key);
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}
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}
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@ -248,11 +249,19 @@ void EditorCommandPalette::_add_command(String p_command_name, String p_key_name
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commands[p_key_name] = command;
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}
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void EditorCommandPalette::execute_command(String &p_command_key) {
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void EditorCommandPalette::execute_command(const String &p_command_key) {
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ERR_FAIL_COND_MSG(!commands.has(p_command_key), p_command_key + " not found.");
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commands[p_command_key].last_used = OS::get_singleton()->get_unix_time();
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commands[p_command_key].callable.call_deferred();
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_save_history();
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Variant ret;
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Callable::CallError ce;
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const Callable &callable = commands[p_command_key].callable;
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callable.callp(nullptr, 0, ret, ce);
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if (ce.error != Callable::CallError::CALL_OK) {
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EditorToaster::get_singleton()->popup_str(vformat(TTR("Failed to execute command \"%s\":\n%s."), p_command_key, Variant::get_callable_error_text(callable, nullptr, 0, ce)), EditorToaster::SEVERITY_ERROR);
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}
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}
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void EditorCommandPalette::register_shortcuts_as_command() {
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@ -97,7 +97,7 @@ public:
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void open_popup();
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void get_actions_list(List<String> *p_list) const;
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void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text = "None");
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void execute_command(String &p_command_name);
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void execute_command(const String &p_command_name);
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void register_shortcuts_as_command();
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Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut);
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void remove_command(String p_key_name);
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