From ff23d27427edfcf15e040fc635c75f3247891cd5 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Mon, 21 Aug 2023 19:27:47 -0500 Subject: [PATCH] Update Importing 3D scenes link to match splitting PR See https://github.com/godotengine/godot-docs/pull/7830 --- doc/classes/EditorScenePostImport.xml | 2 +- doc/classes/ResourceImporterOBJ.xml | 2 +- doc/classes/ResourceImporterScene.xml | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index e98edef44c11..7325d31fc543 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -55,7 +55,7 @@ [/codeblocks] - $DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script + $DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation diff --git a/doc/classes/ResourceImporterOBJ.xml b/doc/classes/ResourceImporterOBJ.xml index 70b57b4d2d6b..08466e296c4c 100644 --- a/doc/classes/ResourceImporterOBJ.xml +++ b/doc/classes/ResourceImporterOBJ.xml @@ -8,7 +8,7 @@ See also [ResourceImporterScene], which is used for more advanced 3D formats such as glTF. - $DOCS_URL/tutorials/assets_pipeline/importing_scenes.html + $DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/index.html diff --git a/doc/classes/ResourceImporterScene.xml b/doc/classes/ResourceImporterScene.xml index 982f6e56addc..54d93d90f1b2 100644 --- a/doc/classes/ResourceImporterScene.xml +++ b/doc/classes/ResourceImporterScene.xml @@ -9,7 +9,7 @@ [b]Note:[/b] [ResourceImporterScene] is [i]not[/i] used for [PackedScene]s, such as [code].tscn[/code] and [code].scn[/code] files. - $DOCS_URL/tutorials/assets_pipeline/importing_scenes.html + $DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/index.html @@ -28,7 +28,7 @@ If [code]true[/code], trim the beginning and end of animations if there are no keyframe changes. This can reduce output file size and memory usage with certain 3D scenes, depending on the contents of their animation tracks. - Path to an import script, which can run code after the import process has completed for custom processing. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#doc-importing-3d-scenes-import-script]Using import scripts for automation[/url] for more information. + Path to an import script, which can run code after the import process has completed for custom processing. See [url=$DOCS_URL/tutorials/assets_pipeline/importing_3d_scenes/import_configuration.html#using-import-scripts-for-automation]Using import scripts for automation[/url] for more information. If [code]true[/code], enables the generation of shadow meshes on import. This optimizes shadow rendering without reducing quality by welding vertices together when possible. This in turn reduces the memory bandwidth required to render shadows. Shadow mesh generation currently doesn't support using a lower detail level than the source mesh (but shadow rendering will make use of LODs when relevant).