remove dead code from DisplayServerWindows::window_set_size

This commit is contained in:
ACB 2023-12-11 12:27:28 +01:00
parent be56cab58c
commit 9dd1268306

View file

@ -1832,24 +1832,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
int w = p_size.width;
int h = p_size.height;
wd.width = w;
wd.height = h;
#if defined(RD_ENABLED)
if (rendering_context) {
rendering_context->window_set_size(p_window, w, h);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager_native) {
gl_manager_native->window_resize(p_window, w, h);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(p_window, w, h);
}
#endif
RECT rect;
GetWindowRect(wd.hWnd, &rect);
@ -4640,6 +4622,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
rendering_context->window_set_size(window_id, window.width, window.height);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager_native) {
gl_manager_native->window_resize(window_id, window.width, window.height);
}
if (gl_manager_angle) {
gl_manager_angle->window_resize(window_id, window.width, window.height);
}
#endif
}