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Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend
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@ -1157,8 +1157,8 @@ MaterialStorage::MaterialStorage() {
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actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
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actions.renames["FRAGCOORD"] = "gl_FragCoord";
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actions.renames["POINT_COORD"] = "gl_PointCoord";
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actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
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actions.renames["VERTEX_ID"] = "gl_VertexIndex";
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actions.renames["INSTANCE_ID"] = "gl_InstanceID";
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actions.renames["VERTEX_ID"] = "gl_VertexID";
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actions.renames["LIGHT_POSITION"] = "light_position";
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actions.renames["LIGHT_DIRECTION"] = "light_direction";
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