diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml index 3235793853c7..fbbb98a9598f 100644 --- a/doc/classes/PhysicsDirectSpaceState2DExtension.xml +++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml @@ -87,5 +87,11 @@ + + + + + + diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml index 98593012db30..4297846e53b7 100644 --- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml +++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml @@ -95,5 +95,11 @@ + + + + + + diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml index 9bb11e0d897a..7ae27c3f32ce 100644 --- a/doc/classes/PhysicsServer2DExtension.xml +++ b/doc/classes/PhysicsServer2DExtension.xml @@ -933,5 +933,17 @@ + + + + + + + + + + + + diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml index d45cb1751080..5fe616b948b7 100644 --- a/doc/classes/PhysicsServer3DExtension.xml +++ b/doc/classes/PhysicsServer3DExtension.xml @@ -1284,5 +1284,17 @@ + + + + + + + + + + + + diff --git a/servers/extensions/physics_server_2d_extension.cpp b/servers/extensions/physics_server_2d_extension.cpp index a174ceadac6f..2dbb59a3231f 100644 --- a/servers/extensions/physics_server_2d_extension.cpp +++ b/servers/extensions/physics_server_2d_extension.cpp @@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID & thread_local const HashSet *PhysicsDirectSpaceState2DExtension::exclude = nullptr; void PhysicsDirectSpaceState2DExtension::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query); + GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result"); GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results"); @@ -203,6 +205,9 @@ void PhysicsServer2DExtension::_bind_methods() { /* BODY API */ + ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body); + ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object); + GDVIRTUAL_BIND(_body_create); GDVIRTUAL_BIND(_body_set_space, "body", "space"); diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp index 788ece721b97..0d8476fd6817 100644 --- a/servers/extensions/physics_server_3d_extension.cpp +++ b/servers/extensions/physics_server_3d_extension.cpp @@ -37,6 +37,8 @@ bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID & thread_local const HashSet *PhysicsDirectSpaceState3DExtension::exclude = nullptr; void PhysicsDirectSpaceState3DExtension::_bind_methods() { + ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query); + GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result"); GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results"); @@ -206,6 +208,9 @@ void PhysicsServer3DExtension::_bind_methods() { /* BODY API */ + ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer3DExtension::body_test_motion_is_excluding_body); + ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer3DExtension::body_test_motion_is_excluding_object); + GDVIRTUAL_BIND(_body_create); GDVIRTUAL_BIND(_body_set_space, "body", "space");