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Add static methods to create RayQueryParameters
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@ -8,6 +8,22 @@
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create" qualifiers="static">
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<return type="PhysicsRayQueryParameters2D" />
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<argument index="0" name="from" type="Vector2" />
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<argument index="1" name="to" type="Vector2" />
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<argument index="2" name="collision_mask" type="int" default="4294967295" />
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<argument index="3" name="exclude" type="Array" default="[]" />
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<description>
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Returns a new, pre-configured [PhysicsRayQueryParameters2D] object. Use it to quickly create query parameters using the most common options.
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[codeblock]
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var query = PhysicsRayQueryParameters2D.create(global_position, global_position + Vector2(0, 100))
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var collision = get_world_2d().direct_space_state.intersect_ray(query)
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[/codeblock]
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area2D]s into account.
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@ -8,6 +8,22 @@
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create" qualifiers="static">
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<return type="PhysicsRayQueryParameters3D" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="to" type="Vector3" />
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<argument index="2" name="collision_mask" type="int" default="4294967295" />
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<argument index="3" name="exclude" type="Array" default="[]" />
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<description>
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Returns a new, pre-configured [PhysicsRayQueryParameters3D] object. Use it to quickly create query parameters using the most common options.
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[codeblock]
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var query = PhysicsRayQueryParameters3D.create(position, position + Vector3(0, -10, 0))
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var collision = get_world_3d().direct_space_state.intersect_ray(query)
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[/codeblock]
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</description>
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</method>
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</methods>
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<members>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area3D]s into account.
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@ -147,6 +147,16 @@ PhysicsDirectBodyState2D::PhysicsDirectBodyState2D() {}
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///////////////////////////////////////////////////////
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Ref<PhysicsRayQueryParameters2D> PhysicsRayQueryParameters2D::create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
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Ref<PhysicsRayQueryParameters2D> params;
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params.instantiate();
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params->set_from(p_from);
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params->set_to(p_to);
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params->set_collision_mask(p_mask);
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params->set_exclude(p_exclude);
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return params;
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}
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void PhysicsRayQueryParameters2D::set_exclude(const Vector<RID> &p_exclude) {
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parameters.exclude.clear();
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for (int i = 0; i < p_exclude.size(); i++) {
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@ -165,6 +175,8 @@ Vector<RID> PhysicsRayQueryParameters2D::get_exclude() const {
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}
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void PhysicsRayQueryParameters2D::_bind_methods() {
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ClassDB::bind_static_method("PhysicsRayQueryParameters2D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters2D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
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ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters2D::set_from);
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ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters2D::get_from);
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@ -605,6 +605,7 @@ protected:
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static void _bind_methods();
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public:
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static Ref<PhysicsRayQueryParameters2D> create(Vector2 p_from, Vector2 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
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const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
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void set_from(const Vector2 &p_from) { parameters.from = p_from; }
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@ -184,6 +184,8 @@ Vector<RID> PhysicsRayQueryParameters3D::get_exclude() const {
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}
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void PhysicsRayQueryParameters3D::_bind_methods() {
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ClassDB::bind_static_method("PhysicsRayQueryParameters3D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(Vector<RID>()));
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ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from);
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ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from);
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@ -220,6 +222,16 @@ void PhysicsRayQueryParameters3D::_bind_methods() {
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///////////////////////////////////////////////////////
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Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude) {
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Ref<PhysicsRayQueryParameters3D> params;
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params.instantiate();
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params->set_from(p_from);
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params->set_to(p_to);
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params->set_collision_mask(p_mask);
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params->set_exclude(p_exclude);
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return params;
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}
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void PhysicsPointQueryParameters3D::set_exclude(const Vector<RID> &p_exclude) {
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parameters.exclude.clear();
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for (int i = 0; i < p_exclude.size(); i++) {
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@ -816,6 +816,7 @@ protected:
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static void _bind_methods();
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public:
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static Ref<PhysicsRayQueryParameters3D> create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const Vector<RID> &p_exclude);
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const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
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void set_from(const Vector3 &p_from) { parameters.from = p_from; }
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