diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index b322c07cec0..33b92f37c82 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -91,11 +91,6 @@ - - - - - @@ -196,12 +191,6 @@ - - - - - - diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index b7b7113a97b..b493e498f12 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -82,8 +82,6 @@ void GLTFState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names); ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons); ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons); - ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node); - ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node); ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations); ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations); ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations); @@ -117,7 +115,6 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector> - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap> ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum @@ -315,14 +312,6 @@ void GLTFState::set_skeletons(TypedArray p_skeletons) { GLTFTemplateConvert::set_from_array(skeletons, p_skeletons); } -Dictionary GLTFState::get_skeleton_to_node() { - return GLTFTemplateConvert::to_dict(skeleton_to_node); -} - -void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) { - GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node); -} - bool GLTFState::get_create_animations() { return create_animations; } diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index b6979ca48e5..f2036fca1e8 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -89,7 +89,6 @@ class GLTFState : public Resource { HashSet unique_animation_names; Vector> skeletons; - HashMap skeleton_to_node; Vector> animations; HashMap scene_nodes; HashMap scene_mesh_instances; @@ -198,9 +197,6 @@ public: TypedArray get_skeletons(); void set_skeletons(TypedArray p_skeletons); - Dictionary get_skeleton_to_node(); - void set_skeleton_to_node(Dictionary p_skeleton_to_node); - bool get_create_animations(); void set_create_animations(bool p_create_animations);