editor save/delete layout dialog with layout list

This commit is contained in:
hilfazer 2019-05-30 20:16:40 +02:00
parent 34224d5ce5
commit 9986cf7005
5 changed files with 88 additions and 38 deletions

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* editor_name_dialog.cpp */
/* editor_layouts_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,13 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_name_dialog.h"
#include "editor_layouts_dialog.h"
#include "core/class_db.h"
#include "core/io/config_file.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
void EditorLayoutsDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
@ -60,34 +62,77 @@ void EditorNameDialog::_line_gui_input(const Ref<InputEvent> &p_event) {
}
}
void EditorNameDialog::_post_popup() {
ConfirmationDialog::_post_popup();
name->clear();
name->grab_focus();
}
void EditorNameDialog::ok_pressed() {
if (name->get_text() != "") {
emit_signal("name_confirmed", name->get_text());
}
}
void EditorNameDialog::_bind_methods() {
ClassDB::bind_method("_line_gui_input", &EditorNameDialog::_line_gui_input);
void EditorLayoutsDialog::_bind_methods() {
ClassDB::bind_method("_line_gui_input", &EditorLayoutsDialog::_line_gui_input);
ADD_SIGNAL(MethodInfo("name_confirmed", PropertyInfo(Variant::STRING, "name")));
}
EditorNameDialog::EditorNameDialog() {
void EditorLayoutsDialog::ok_pressed() {
if (layout_names->is_anything_selected()) {
Vector<int> const selected_items = layout_names->get_selected_items();
for (int i = 0; i < selected_items.size(); ++i) {
emit_signal("name_confirmed", layout_names->get_item_text(selected_items[i]));
}
} else if (name->is_visible() && name->get_text() != "") {
emit_signal("name_confirmed", name->get_text());
}
}
void EditorLayoutsDialog::_post_popup() {
ConfirmationDialog::_post_popup();
name->clear();
layout_names->clear();
Ref<ConfigFile> config;
config.instance();
Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
if (err != OK) {
return;
}
List<String> layouts;
config.ptr()->get_sections(&layouts);
for (List<String>::Element *E = layouts.front(); E; E = E->next()) {
layout_names->add_item(**E);
}
}
EditorLayoutsDialog::EditorLayoutsDialog() {
makevb = memnew(VBoxContainer);
add_child(makevb);
makevb->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
makevb->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
layout_names = memnew(ItemList);
makevb->add_child(layout_names);
layout_names->set_visible(true);
layout_names->set_margin(MARGIN_TOP, 5);
layout_names->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
layout_names->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
layout_names->set_v_size_flags(Control::SIZE_EXPAND_FILL);
layout_names->set_select_mode(ItemList::SelectMode::SELECT_MULTI);
layout_names->set_allow_rmb_select(true);
name = memnew(LineEdit);
makevb->add_child(name);
name->set_margin(MARGIN_TOP, 5);
name->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_BEGIN, 5);
name->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -5);
name->connect("gui_input", this, "_line_gui_input");
name->connect("focus_entered", layout_names, "unselect_all");
}
void EditorLayoutsDialog::set_name_line_enabled(bool p_enabled) {
name->set_visible(p_enabled);
}

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* editor_name_dialog.h */
/* editor_layouts_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,18 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_NAME_DIALOG_H
#define EDITOR_NAME_DIALOG_H
#ifndef EDITOR_LAYOUTS_DIALOG_H
#define EDITOR_LAYOUTS_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
class EditorNameDialog : public ConfirmationDialog {
class LineEdit;
class ItemList;
GDCLASS(EditorNameDialog, ConfirmationDialog);
class EditorLayoutsDialog : public ConfirmationDialog {
GDCLASS(EditorLayoutsDialog, ConfirmationDialog);
VBoxContainer *makevb;
LineEdit *name;
ItemList *layout_names;
VBoxContainer *makevb;
void _line_gui_input(const Ref<InputEvent> &p_event);
@ -49,9 +52,9 @@ protected:
virtual void _post_popup();
public:
LineEdit *get_line_edit() { return name; }
EditorLayoutsDialog();
EditorNameDialog();
void set_name_line_enabled(bool p_enabled);
};
#endif // EDITOR_NAME_DIALOG_H
#endif // EDITOR_LAYOUTS_DIALOG_H

View file

@ -4249,6 +4249,7 @@ void EditorNode::_layout_menu_option(int p_id) {
layout_dialog->set_title(TTR("Save Layout"));
layout_dialog->get_ok()->set_text(TTR("Save"));
layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(true);
} break;
case SETTINGS_LAYOUT_DELETE: {
@ -4256,6 +4257,7 @@ void EditorNode::_layout_menu_option(int p_id) {
layout_dialog->set_title(TTR("Delete Layout"));
layout_dialog->get_ok()->set_text(TTR("Delete"));
layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(false);
} break;
case SETTINGS_LAYOUT_DEFAULT: {
@ -6019,10 +6021,10 @@ EditorNode::EditorNode() {
progress_hb = memnew(BackgroundProgress);
layout_dialog = memnew(EditorNameDialog);
layout_dialog = memnew(EditorLayoutsDialog);
gui_base->add_child(layout_dialog);
layout_dialog->set_hide_on_ok(false);
layout_dialog->set_size(Size2(175, 70) * EDSCALE);
layout_dialog->set_size(Size2(225, 270) * EDSCALE);
layout_dialog->connect("name_confirmed", this, "_dialog_action");
update_menu = memnew(MenuButton);

View file

@ -41,8 +41,8 @@
#include "editor/editor_feature_profile.h"
#include "editor/editor_folding.h"
#include "editor/editor_inspector.h"
#include "editor/editor_layouts_dialog.h"
#include "editor/editor_log.h"
#include "editor/editor_name_dialog.h"
#include "editor/editor_plugin.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run.h"
@ -85,6 +85,7 @@
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/viewport_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -307,7 +308,7 @@ private:
int overridden_default_layout;
Ref<ConfigFile> default_layout;
PopupMenu *editor_layouts;
EditorNameDialog *layout_dialog;
EditorLayoutsDialog *layout_dialog;
ConfirmationDialog *custom_build_manage_templates;
ConfirmationDialog *install_android_build_template;

View file

@ -31,7 +31,6 @@
#ifndef TILE_SET_EDITOR_PLUGIN_H
#define TILE_SET_EDITOR_PLUGIN_H
#include "editor/editor_name_dialog.h"
#include "editor/editor_node.h"
#include "scene/2d/sprite.h"
#include "scene/resources/concave_polygon_shape_2d.h"