Fix subscript of preloaded script

This commit is contained in:
rune-scape 2022-12-11 07:59:43 -05:00
parent 1d19b0750e
commit 98e1a2031d

View file

@ -3345,7 +3345,10 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
if (p_subscript->attribute == nullptr) {
return;
}
if (p_subscript->base->is_constant) {
GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
// If base is a class metatype, use the analyzer instead.
if (p_subscript->base->is_constant && !(base_type.is_meta_type && base_type.kind == GDScriptParser::DataType::CLASS)) {
// Just try to get it.
bool valid = false;
Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
@ -3369,8 +3372,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
result_type = type_from_variant(value, p_subscript);
}
} else {
GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
if (base_type.is_variant() || !base_type.is_hard_type()) {
result_type.kind = GDScriptParser::DataType::VARIANT;
mark_node_unsafe(p_subscript);