Fixes crash when returns .

This commit is contained in:
Andrea Catania 2020-11-13 15:09:52 +01:00
parent f73374629d
commit 98daa0af6b

View file

@ -184,6 +184,7 @@ void GDScriptParser::push_error(const String &p_message, const Node *p_origin) {
#ifdef DEBUG_ENABLED
void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1, const String &p_symbol2, const String &p_symbol3, const String &p_symbol4) {
ERR_FAIL_COND(p_source == nullptr);
Vector<String> symbols;
if (!p_symbol1.empty()) {
symbols.push_back(p_symbol1);
@ -201,6 +202,7 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
}
void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols) {
ERR_FAIL_COND(p_source == nullptr);
if (is_ignoring_warnings) {
return;
}
@ -1419,7 +1421,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
}
#ifdef DEBUG_ENABLED
if (unreachable) {
if (unreachable && result != nullptr) {
current_suite->has_unreachable_code = true;
push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name);
}