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Clamp minimum value of time_left to 0.0
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@ -78,7 +78,7 @@ void SceneTreeTimer::set_time_left(double p_time) {
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}
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double SceneTreeTimer::get_time_left() const {
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return time_left;
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return MAX(time_left, 0.0);
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}
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void SceneTreeTimer::set_process_always(bool p_process_always) {
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