mirror of
https://github.com/godotengine/godot
synced 2024-09-05 06:08:26 +00:00
Move 3D scene import classes to their own folder
This commit is contained in:
parent
f4059d0e3c
commit
9753a35c76
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@ -113,9 +113,12 @@
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#include "editor/gui/editor_title_bar.h"
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#include "editor/gui/editor_title_bar.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/gui/editor_toaster.h"
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#include "editor/history_dock.h"
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#include "editor/history_dock.h"
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#include "editor/import/3d/editor_import_collada.h"
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#include "editor/import/3d/resource_importer_obj.h"
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#include "editor/import/3d/resource_importer_scene.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "editor/import/audio_stream_import_settings.h"
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#include "editor/import/audio_stream_import_settings.h"
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#include "editor/import/dynamic_font_import_settings.h"
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#include "editor/import/dynamic_font_import_settings.h"
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#include "editor/import/editor_import_collada.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_bmfont.h"
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#include "editor/import/resource_importer_bmfont.h"
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#include "editor/import/resource_importer_csv_translation.h"
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#include "editor/import/resource_importer_csv_translation.h"
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@ -123,12 +126,10 @@
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#include "editor/import/resource_importer_image.h"
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#include "editor/import/resource_importer_image.h"
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#include "editor/import/resource_importer_imagefont.h"
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#include "editor/import/resource_importer_imagefont.h"
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#include "editor/import/resource_importer_layered_texture.h"
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#include "editor/import/resource_importer_layered_texture.h"
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#include "editor/import/resource_importer_obj.h"
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#include "editor/import/resource_importer_shader_file.h"
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#include "editor/import/resource_importer_shader_file.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture_atlas.h"
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#include "editor/import/resource_importer_texture_atlas.h"
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#include "editor/import/resource_importer_wav.h"
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#include "editor/import/resource_importer_wav.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import_dock.h"
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#include "editor/import_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/multi_node_edit.h"
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#include "editor/multi_node_edit.h"
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@ -39,8 +39,8 @@
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/export/editor_export.h"
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#include "editor/export/editor_export.h"
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#include "editor/gui/editor_title_bar.h"
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#include "editor/gui/editor_title_bar.h"
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#include "editor/import/3d/resource_importer_scene.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/inspector_dock.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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@ -47,7 +47,7 @@
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#include "editor/editor_string_names.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_dir_dialog.h"
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#include "editor/gui/editor_dir_dialog.h"
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#include "editor/gui/editor_scene_tabs.h"
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#include "editor/gui/editor_scene_tabs.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "editor/import_dock.h"
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#include "editor/import_dock.h"
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#include "editor/plugins/editor_resource_tooltip_plugins.h"
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#include "editor/plugins/editor_resource_tooltip_plugins.h"
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#include "editor/scene_create_dialog.h"
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#include "editor/scene_create_dialog.h"
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@ -32,7 +32,7 @@
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/import/collada.h"
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#include "editor/import/3d/collada.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/light_3d.h"
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@ -31,7 +31,7 @@
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#ifndef EDITOR_IMPORT_COLLADA_H
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#ifndef EDITOR_IMPORT_COLLADA_H
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#define EDITOR_IMPORT_COLLADA_H
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#define EDITOR_IMPORT_COLLADA_H
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/3d/resource_importer_scene.h"
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class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
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class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
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GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
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GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
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@ -30,7 +30,7 @@
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#include "post_import_plugin_skeleton_renamer.h"
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#include "post_import_plugin_skeleton_renamer.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/3d/skeleton_3d.h"
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@ -30,7 +30,7 @@
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#include "post_import_plugin_skeleton_rest_fixer.h"
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#include "post_import_plugin_skeleton_rest_fixer.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/bone_attachment_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/3d/skeleton_3d.h"
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@ -30,7 +30,7 @@
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#include "post_import_plugin_skeleton_track_organizer.h"
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#include "post_import_plugin_skeleton_track_organizer.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_player.h"
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#include "scene/resources/bone_map.h"
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#include "scene/resources/bone_map.h"
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@ -35,7 +35,7 @@
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#include "core/object/script_language.h"
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#include "core/object/script_language.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/area_3d.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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@ -31,7 +31,7 @@
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#ifndef SCENE_IMPORT_SETTINGS_H
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#ifndef SCENE_IMPORT_SETTINGS_H
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#define SCENE_IMPORT_SETTINGS_H
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#define SCENE_IMPORT_SETTINGS_H
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/3d/resource_importer_scene.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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@ -3,3 +3,4 @@
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Import("env")
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Import("env")
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env.add_source_files(env.editor_sources, "*.cpp")
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env.add_source_files(env.editor_sources, "*.cpp")
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env.add_source_files(env.editor_sources, "3d/*.cpp")
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@ -32,10 +32,10 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/import/post_import_plugin_skeleton_renamer.h"
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#include "editor/import/3d/post_import_plugin_skeleton_renamer.h"
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#include "editor/import/post_import_plugin_skeleton_rest_fixer.h"
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#include "editor/import/3d/post_import_plugin_skeleton_rest_fixer.h"
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#include "editor/import/post_import_plugin_skeleton_track_organizer.h"
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#include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/aspect_ratio_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/texture_rect.h"
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@ -50,6 +50,8 @@
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#include "editor/filesystem_dock.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/import/3d/resource_importer_obj.h"
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#include "editor/import/3d/resource_importer_scene.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_bitmask.h"
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#include "editor/import/resource_importer_bmfont.h"
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#include "editor/import/resource_importer_bmfont.h"
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#include "editor/import/resource_importer_image.h"
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#include "editor/import/resource_importer_image.h"
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#include "editor/import/resource_importer_imagefont.h"
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#include "editor/import/resource_importer_imagefont.h"
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#include "editor/import/resource_importer_layered_texture.h"
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#include "editor/import/resource_importer_layered_texture.h"
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#include "editor/import/resource_importer_obj.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/resource_importer_shader_file.h"
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#include "editor/import/resource_importer_shader_file.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture_atlas.h"
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#include "editor/import/resource_importer_texture_atlas.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/import/scene_import_settings.h"
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#include "editor/import/3d/scene_import_settings.h"
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String SceneExporterGLTFPlugin::get_name() const {
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String SceneExporterGLTFPlugin::get_name() const {
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return "ConvertGLTF2";
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return "ConvertGLTF2";
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@ -34,7 +34,7 @@
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/editor_file_system.h"
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#include "editor/editor_file_system.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/3d/resource_importer_scene.h"
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class Animation;
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class Animation;
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class Node;
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class Node;
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#include "editor/editor_file_system.h"
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#include "editor/editor_file_system.h"
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#include "editor/fbx_importer_manager.h"
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#include "editor/fbx_importer_manager.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/3d/resource_importer_scene.h"
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class Animation;
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class Animation;
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class Node;
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class Node;
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@ -33,7 +33,7 @@
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/3d/resource_importer_scene.h"
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class Animation;
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class Animation;
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class Node;
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class Node;
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@ -277,6 +277,7 @@ def generate_scu_files(max_includes_per_scu):
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process_folder(["editor/export"])
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process_folder(["editor/export"])
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process_folder(["editor/gui"])
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process_folder(["editor/gui"])
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process_folder(["editor/import"])
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process_folder(["editor/import"])
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process_folder(["editor/import/3d"])
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process_folder(["editor/plugins"])
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process_folder(["editor/plugins"])
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process_folder(["editor/plugins/gizmos"])
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process_folder(["editor/plugins/gizmos"])
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process_folder(["editor/plugins/tiles"])
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process_folder(["editor/plugins/tiles"])
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