Spatial::look_at() now preserves its scale values

It always normalized basis after look_at() computation.
Now it applies previous scale back, in order to avoid
distortions when global scale was different of (1,1,1).

fix #10003 and #19000
Related to #17924
This commit is contained in:
Rodolfo Ribeiro Gomes 2019-03-11 01:31:13 -03:00
parent 91d3ea0d1f
commit 9742d0c323

View file

@ -675,8 +675,7 @@ void Spatial::set_identity() {
void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = get_global_transform().origin;
Transform lookat(get_global_transform());
if (lookat.origin == p_target) {
ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed");
ERR_FAIL();
@ -686,7 +685,10 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
Vector3 original_scale(lookat.basis.get_scale());
lookat = lookat.looking_at(p_target, p_up);
// as basis was normalized, we just need to apply original scale back
lookat.basis.scale(original_scale);
set_global_transform(lookat);
}