Increase the default DirectionalLight3D and OmniLight3D shadow biases

This should decrease the amount of visible shadow acne by default.
This commit is contained in:
Hugo Locurcio 2020-05-21 20:16:23 +02:00
parent 9239412027
commit 971a0deeb6
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GPG key ID: 39E8F8BE30B0A49C

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@ -424,9 +424,11 @@ DirectionalLight3D::DirectionalLight3D() :
Light3D(RenderingServer::LIGHT_DIRECTIONAL) {
set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_FADE_START, 0.8);
// Increase the default shadow bias to better suit most scenes.
// Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
set_param(PARAM_SHADOW_BIAS, 0.05);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
}
@ -468,6 +470,9 @@ void OmniLight3D::_bind_methods() {
OmniLight3D::OmniLight3D() :
Light3D(RenderingServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
// Increase the default shadow biases to better suit most scenes.
set_param(PARAM_SHADOW_BIAS, 0.1);
set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
}
String SpotLight3D::get_configuration_warning() const {