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https://github.com/godotengine/godot
synced 2024-09-06 03:53:49 +00:00
Use a more robust method of determining writability of bindings
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5ab59ee7df
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@ -4647,18 +4647,6 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
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"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
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uint32_t interface_vars_count = 0;
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result = spvReflectEnumerateInterfaceVariables(&module, &interface_vars_count, nullptr);
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
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"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating interface variables.");
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Vector<SpvReflectInterfaceVariable *> interface_vars;
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interface_vars.resize(interface_vars_count);
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result = spvReflectEnumerateInterfaceVariables(&module, &interface_vars_count, interface_vars.ptrw());
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ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
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"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting interface variables.");
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for (uint32_t j = 0; j < binding_count; j++) {
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const SpvReflectDescriptorBinding &binding = *bindings[j];
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@ -4666,6 +4654,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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bool need_array_dimensions = false;
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bool need_block_size = false;
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bool may_be_writable = false;
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switch (binding.descriptor_type) {
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case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
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@ -4683,6 +4672,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
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info.type = UNIFORM_TYPE_IMAGE;
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need_array_dimensions = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
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info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
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@ -4691,6 +4681,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
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info.type = UNIFORM_TYPE_IMAGE_BUFFER;
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need_array_dimensions = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
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info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
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@ -4699,6 +4690,7 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
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info.type = UNIFORM_TYPE_STORAGE_BUFFER;
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need_block_size = true;
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may_be_writable = true;
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} break;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
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ERR_PRINT("Dynamic uniform buffer not supported.");
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@ -4737,17 +4729,11 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
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info.length = 0;
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}
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SpvReflectInterfaceVariable *interface_var = nullptr;
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for (uint32_t k = 0; k < interface_vars_count; k++) {
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if (interface_vars[k]->spirv_id == binding.spirv_id) {
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interface_var = interface_vars[k];
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break;
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}
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if (may_be_writable) {
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info.writable = !(bool)(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
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} else {
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info.writable = false;
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}
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ERR_FAIL_COND_V_MSG(!interface_var, Vector<uint8_t>(),
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"Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed finding interface variable.");
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info.writable = !(bool)(interface_var->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
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info.binding = binding.binding;
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uint32_t set = binding.set;
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