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Merge pull request #93614 from Malcolmnixon/webxr-hand-tracking-palm-rotation

Fix WebXR palm joint calculation to include rotation
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Rémi Verschelde 2024-06-26 11:08:50 +02:00
commit 95110ddcb4
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@ -740,12 +740,20 @@ void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
// WebXR doesn't have a palm joint, so we calculate it by finding the middle of the middle finger metacarpal bone.
{
// 10 is the WebXR middle finger metacarpal joint, and 12 is the offset to the transform origin.
const float *start_pos = hand_joints + (10 * 16) + 12;
// 11 is the WebXR middle finger phalanx proximal joint, and 12 is the offset to the transform origin.
const float *end_pos = hand_joints + (11 * 16) + 12;
Transform3D palm_transform;
palm_transform.origin = (Vector3(start_pos[0], start_pos[1], start_pos[2]) + Vector3(end_pos[0], end_pos[1], end_pos[2])) / 2.0;
// Start by getting the middle finger metacarpal joint.
// Note: 10 is the WebXR middle finger metacarpal joint.
Transform3D palm_transform = _js_matrix_to_transform(hand_joints + (10 * 16));
palm_transform.basis *= bone_adjustment;
// Get the middle finger phalanx position.
// Note: 11 is the WebXR middle finger phalanx proximal joint and 12 is the origin offset.
const float *phalanx_pos = hand_joints + (11 * 16) + 12;
Vector3 phalanx(phalanx_pos[0], phalanx_pos[1], phalanx_pos[2]);
// Offset the palm half-way towards the phalanx joint.
palm_transform.origin = (palm_transform.origin + phalanx) / 2.0;
// Set the palm joint and the pose.
hand_tracker->set_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM, palm_transform);
hand_tracker->set_pose("default", palm_transform, Vector3(), Vector3());
}