SpriteFramesEditor Incorrect texture type fix

This commit is contained in:
kleonc 2022-01-25 18:39:26 +01:00
parent 894e2fddda
commit 93a95ae84a

View file

@ -821,7 +821,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name;
Ref<Texture> frame = frames->get_frame(edited_anim, i);
Ref<Texture2D> frame = frames->get_frame(edited_anim, i);
if (frame.is_null()) {
name = itos(i) + ": " + TTR("(empty)");