Add unit tests for Shortcut

Next to that, add entry for the test file in test_main.cpp.

These test cases test the basic functionality of the shortcut module.
This commit is contained in:
Timon Bestebreur 2022-03-02 13:55:26 +01:00 committed by Rémi Verschelde
parent 40eafcfab4
commit 92b392e3db
2 changed files with 236 additions and 0 deletions

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/*************************************************************************/
/* test_shortcut.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_SHORTCUT_H
#define TEST_SHORTCUT_H
#include "core/input/input_event.h"
#include "core/input/shortcut.h"
#include "core/io/config_file.h"
#include "core/object/ref_counted.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "tests/test_macros.h"
namespace TestShortcut {
TEST_CASE("[Shortcut] Empty shortcut should have no valid events and text equal to None") {
Shortcut s;
CHECK(s.get_as_text() == "None");
CHECK(s.has_valid_event() == false);
}
TEST_CASE("[Shortcut] Setting and getting an event should result in the same event as the input") {
Ref<InputEventKey> k1;
Ref<InputEventKey> k2;
k1.instantiate();
k2.instantiate();
k1->set_keycode(Key::ENTER);
k2->set_keycode(Key::BACKSPACE);
// Cast to InputEvent so the internal code recognizes the objects.
Ref<InputEvent> e1 = k1;
Ref<InputEvent> e2 = k2;
Array input_array;
input_array.append(e1);
input_array.append(e2);
Shortcut s;
s.set_events(input_array);
// Get result, read it out, check whether it equals the input.
Array result_array = s.get_events();
Ref<InputEventKey> result1 = result_array.front();
Ref<InputEventKey> result2 = result_array.back();
CHECK(result1->get_keycode() == k1->get_keycode());
CHECK(result2->get_keycode() == k2->get_keycode());
}
TEST_CASE("[Shortcut] 'set_events_list' should result in the same events as the input") {
Ref<InputEventKey> k1;
Ref<InputEventKey> k2;
k1.instantiate();
k2.instantiate();
k1->set_keycode(Key::ENTER);
k2->set_keycode(Key::BACKSPACE);
// Cast to InputEvent so the set_events_list() method recognizes the objects.
Ref<InputEvent> e1 = k1;
Ref<InputEvent> e2 = k2;
List<Ref<InputEvent>> list;
list.push_back(e1);
list.push_back(e2);
Shortcut s;
s.set_events_list(&list);
// Get result, read it out, check whether it equals the input.
Array result_array = s.get_events();
Ref<InputEventKey> result1 = result_array.front();
Ref<InputEventKey> result2 = result_array.back();
CHECK(result1->get_keycode() == k1->get_keycode());
CHECK(result2->get_keycode() == k2->get_keycode());
}
TEST_CASE("[Shortcut] 'matches_event' should correctly match the same event") {
Ref<InputEventKey> original; // The one we compare with.
Ref<InputEventKey> similar_but_not_equal; // Same keycode, different event.
Ref<InputEventKey> different; // Different event, different keycode.
Ref<InputEventKey> copy; // Copy of original event.
original.instantiate();
similar_but_not_equal.instantiate();
different.instantiate();
copy.instantiate();
original->set_keycode(Key::ENTER);
similar_but_not_equal->set_keycode(Key::ENTER);
similar_but_not_equal->set_keycode(Key::ESCAPE);
copy = original;
// Only the copy is really the same, so only that one should match.
// The rest should not match.
Ref<InputEvent> e_original = original;
Ref<InputEvent> e_similar_but_not_equal = similar_but_not_equal;
Ref<InputEvent> e_different = different;
Ref<InputEvent> e_copy = copy;
Array a;
a.append(e_original);
Shortcut s;
s.set_events(a);
CHECK(s.matches_event(e_similar_but_not_equal) == false);
CHECK(s.matches_event(e_different) == false);
CHECK(s.matches_event(e_copy) == true);
}
TEST_CASE("[Shortcut] 'get_as_text' text representation should be correct") {
Ref<InputEventKey> same;
// k2 will not go into the shortcut but only be used to compare.
Ref<InputEventKey> different;
same.instantiate();
different.instantiate();
same->set_keycode(Key::ENTER);
different->set_keycode(Key::ESCAPE);
Ref<InputEvent> key_event1 = same;
Array a;
a.append(key_event1);
Shortcut s;
s.set_events(a);
CHECK(s.get_as_text() == same->as_text());
CHECK(s.get_as_text() != different->as_text());
}
TEST_CASE("[Shortcut] Event validity should be correctly checked.") {
Ref<InputEventKey> valid;
// k2 will not go into the shortcut but only be used to compare.
Ref<InputEventKey> invalid = nullptr;
valid.instantiate();
valid->set_keycode(Key::ENTER);
Ref<InputEvent> valid_event = valid;
Ref<InputEvent> invalid_event = invalid;
Array a;
a.append(invalid_event);
a.append(valid_event);
Shortcut s;
s.set_events(a);
CHECK(s.has_valid_event() == true);
Array b;
b.append(invalid_event);
Shortcut shortcut_with_invalid_event;
shortcut_with_invalid_event.set_events(b);
CHECK(shortcut_with_invalid_event.has_valid_event() == false);
}
TEST_CASE("[Shortcut] Equal arrays should be recognized as such.") {
Ref<InputEventKey> k1;
// k2 will not go into the shortcut but only be used to compare.
Ref<InputEventKey> k2;
k1.instantiate();
k2.instantiate();
k1->set_keycode(Key::ENTER);
k2->set_keycode(Key::ESCAPE);
Ref<InputEvent> key_event1 = k1;
Ref<InputEvent> key_event2 = k2;
Array same;
same.append(key_event1);
Array same_as_same;
same_as_same.append(key_event1);
Array different1;
different1.append(key_event2);
Array different2;
different2.append(key_event1);
different2.append(key_event2);
Array different3;
Shortcut s;
CHECK(s.is_event_array_equal(same, same_as_same) == true);
CHECK(s.is_event_array_equal(same, different1) == false);
CHECK(s.is_event_array_equal(same, different2) == false);
CHECK(s.is_event_array_equal(same, different3) == false);
}
} // namespace TestShortcut
#endif // TEST_SHORTCUT_H

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#include "test_main.h"
#include "tests/core/input/test_shortcut.h"
#include "tests/core/io/test_config_file.h"
#include "tests/core/io/test_file_access.h"
#include "tests/core/io/test_image.h"