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Move GLTFAccessorType into GLTFAccessor

This commit is contained in:
Aaron Franke 2024-07-03 19:57:17 -07:00
parent 20ba2f00bd
commit 923a8eb5d3
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
5 changed files with 108 additions and 63 deletions

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@ -12,7 +12,7 @@
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
</tutorials>
<members>
<member name="accessor_type" type="int" setter="set_accessor_type" getter="get_accessor_type" default="0">
<member name="accessor_type" type="int" setter="set_accessor_type" getter="get_accessor_type" enum="GLTFAccessor.GLTFAccessorType" default="0">
The GLTF accessor type as an enum. Possible values are 0 for "SCALAR", 1 for "VEC2", 2 for "VEC3", 3 for "VEC4", 4 for "MAT2", 5 for "MAT3", and 6 for "MAT4".
</member>
<member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="-1">
@ -54,8 +54,31 @@
<member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0">
The offset relative to the start of the bufferView in bytes.
</member>
<member name="type" type="int" setter="set_type" getter="get_type" default="0" deprecated="Use [member accessor_type] instead.">
<member name="type" type="int" setter="set_type" getter="get_type" deprecated="Use [member accessor_type] instead.">
The GLTF accessor type as an enum. Use [member accessor_type] instead.
</member>
</members>
<constants>
<constant name="TYPE_SCALAR" value="0" enum="GLTFAccessorType">
Accessor type "SCALAR". For the glTF object model, this can be used to map to a single float, int, or bool value, or a float array.
</constant>
<constant name="TYPE_VEC2" value="1" enum="GLTFAccessorType">
Accessor type "VEC2". For the glTF object model, this maps to "float2", represented in the glTF JSON as an array of two floats.
</constant>
<constant name="TYPE_VEC3" value="2" enum="GLTFAccessorType">
Accessor type "VEC3". For the glTF object model, this maps to "float3", represented in the glTF JSON as an array of three floats.
</constant>
<constant name="TYPE_VEC4" value="3" enum="GLTFAccessorType">
Accessor type "VEC4". For the glTF object model, this maps to "float4", represented in the glTF JSON as an array of four floats.
</constant>
<constant name="TYPE_MAT2" value="4" enum="GLTFAccessorType">
Accessor type "MAT2". For the glTF object model, this maps to "float2x2", represented in the glTF JSON as an array of four floats.
</constant>
<constant name="TYPE_MAT3" value="5" enum="GLTFAccessorType">
Accessor type "MAT3". For the glTF object model, this maps to "float3x3", represented in the glTF JSON as an array of nine floats.
</constant>
<constant name="TYPE_MAT4" value="6" enum="GLTFAccessorType">
Accessor type "MAT4". For the glTF object model, this maps to "float4x4", represented in the glTF JSON as an array of sixteen floats.
</constant>
</constants>
</class>

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@ -934,58 +934,58 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> p_state) {
return OK;
}
String GLTFDocument::_get_accessor_type_name(const GLTFAccessorType p_accessor_type) {
if (p_accessor_type == GLTFAccessorType::TYPE_SCALAR) {
String GLTFDocument::_get_accessor_type_name(const GLTFAccessor::GLTFAccessorType p_accessor_type) {
if (p_accessor_type == GLTFAccessor::TYPE_SCALAR) {
return "SCALAR";
}
if (p_accessor_type == GLTFAccessorType::TYPE_VEC2) {
if (p_accessor_type == GLTFAccessor::TYPE_VEC2) {
return "VEC2";
}
if (p_accessor_type == GLTFAccessorType::TYPE_VEC3) {
if (p_accessor_type == GLTFAccessor::TYPE_VEC3) {
return "VEC3";
}
if (p_accessor_type == GLTFAccessorType::TYPE_VEC4) {
if (p_accessor_type == GLTFAccessor::TYPE_VEC4) {
return "VEC4";
}
if (p_accessor_type == GLTFAccessorType::TYPE_MAT2) {
if (p_accessor_type == GLTFAccessor::TYPE_MAT2) {
return "MAT2";
}
if (p_accessor_type == GLTFAccessorType::TYPE_MAT3) {
if (p_accessor_type == GLTFAccessor::TYPE_MAT3) {
return "MAT3";
}
if (p_accessor_type == GLTFAccessorType::TYPE_MAT4) {
if (p_accessor_type == GLTFAccessor::TYPE_MAT4) {
return "MAT4";
}
ERR_FAIL_V("SCALAR");
}
GLTFAccessorType GLTFDocument::_get_accessor_type_from_str(const String &p_string) {
GLTFAccessor::GLTFAccessorType GLTFDocument::_get_accessor_type_from_str(const String &p_string) {
if (p_string == "SCALAR") {
return GLTFAccessorType::TYPE_SCALAR;
return GLTFAccessor::TYPE_SCALAR;
}
if (p_string == "VEC2") {
return GLTFAccessorType::TYPE_VEC2;
return GLTFAccessor::TYPE_VEC2;
}
if (p_string == "VEC3") {
return GLTFAccessorType::TYPE_VEC3;
return GLTFAccessor::TYPE_VEC3;
}
if (p_string == "VEC4") {
return GLTFAccessorType::TYPE_VEC4;
return GLTFAccessor::TYPE_VEC4;
}
if (p_string == "MAT2") {
return GLTFAccessorType::TYPE_MAT2;
return GLTFAccessor::TYPE_MAT2;
}
if (p_string == "MAT3") {
return GLTFAccessorType::TYPE_MAT3;
return GLTFAccessor::TYPE_MAT3;
}
if (p_string == "MAT4") {
return GLTFAccessorType::TYPE_MAT4;
return GLTFAccessor::TYPE_MAT4;
}
ERR_FAIL_V(GLTFAccessorType::TYPE_SCALAR);
ERR_FAIL_V(GLTFAccessor::TYPE_SCALAR);
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> p_state) {
@ -1088,7 +1088,7 @@ String GLTFDocument::_get_component_type_name(const uint32_t p_component) {
return "<Error>";
}
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFAccessorType p_accessor_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor, const bool p_for_vertex_indices) {
Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_src, const int p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type, const int p_component_type, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex, GLTFBufferViewIndex &r_accessor, const bool p_for_vertex_indices) {
const int component_count_for_type[7] = {
1, 2, 3, 4, 4, 9, 16
};
@ -1103,18 +1103,18 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
switch (p_component_type) {
case COMPONENT_TYPE_BYTE:
case COMPONENT_TYPE_UNSIGNED_BYTE: {
if (p_accessor_type == TYPE_MAT2) {
if (p_accessor_type == GLTFAccessor::TYPE_MAT2) {
skip_every = 2;
skip_bytes = 2;
}
if (p_accessor_type == TYPE_MAT3) {
if (p_accessor_type == GLTFAccessor::TYPE_MAT3) {
skip_every = 3;
skip_bytes = 1;
}
} break;
case COMPONENT_TYPE_SHORT:
case COMPONENT_TYPE_UNSIGNED_SHORT: {
if (p_accessor_type == TYPE_MAT3) {
if (p_accessor_type == GLTFAccessor::TYPE_MAT3) {
skip_every = 6;
skip_bytes = 4;
}
@ -1296,7 +1296,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> p_state, const double *p_
return OK;
}
Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> p_state, double *p_dst, const GLTFBufferViewIndex p_buffer_view, const int p_skip_every, const int p_skip_bytes, const int p_element_size, const int p_count, const GLTFAccessorType p_accessor_type, const int p_component_count, const int p_component_type, const int p_component_size, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex) {
Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> p_state, double *p_dst, const GLTFBufferViewIndex p_buffer_view, const int p_skip_every, const int p_skip_bytes, const int p_element_size, const int p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type, const int p_component_count, const int p_component_type, const int p_component_size, const bool p_normalized, const int p_byte_offset, const bool p_for_vertex) {
const Ref<GLTFBufferView> bv = p_state->buffer_views[p_buffer_view];
int stride = p_element_size;
@ -1427,12 +1427,12 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
switch (a->component_type) {
case COMPONENT_TYPE_BYTE:
case COMPONENT_TYPE_UNSIGNED_BYTE: {
if (a->accessor_type == TYPE_MAT2) {
if (a->accessor_type == GLTFAccessor::TYPE_MAT2) {
skip_every = 2;
skip_bytes = 2;
element_size = 8; //override for this case
}
if (a->accessor_type == TYPE_MAT3) {
if (a->accessor_type == GLTFAccessor::TYPE_MAT3) {
skip_every = 3;
skip_bytes = 1;
element_size = 12; //override for this case
@ -1440,7 +1440,7 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
} break;
case COMPONENT_TYPE_SHORT:
case COMPONENT_TYPE_UNSIGNED_SHORT: {
if (a->accessor_type == TYPE_MAT3) {
if (a->accessor_type == GLTFAccessor::TYPE_MAT3) {
skip_every = 6;
skip_bytes = 4;
element_size = 16; //override for this case
@ -1474,7 +1474,7 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> p_state, const GLTF
indices.resize(a->sparse_count);
const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type);
Error err = _decode_buffer_view(p_state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
Error err = _decode_buffer_view(p_state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, GLTFAccessor::TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
if (err != OK) {
return Vector<double>();
}
@ -1536,7 +1536,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> p_state,
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_SCALAR;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_SCALAR;
int component_type;
if (max_index > 65535 || p_for_vertex) {
component_type = GLTFDocument::COMPONENT_TYPE_INT;
@ -1650,7 +1650,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> p_state,
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC2;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC2;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -1703,7 +1703,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> p_state
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -1770,7 +1770,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> p_sta
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -1821,7 +1821,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> p_stat
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
accessor->max = type_max;
@ -1874,7 +1874,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quaternions(Ref<GLTFState> p
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC4;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -1949,7 +1949,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> p_stat
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_SCALAR;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_SCALAR;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -1999,7 +1999,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> p_state,
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC3;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC3;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -2075,7 +2075,7 @@ GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_VEC3;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_VEC3;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
sparse_accessor->normalized = false;
@ -2103,7 +2103,7 @@ GLTFAccessorIndex GLTFDocument::_encode_sparse_accessor_as_vec3(Ref<GLTFState> p
} else {
sparse_accessor->sparse_indices_component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT;
}
if (_encode_buffer_view(p_state, changed_indices.ptr(), changed_indices.size(), GLTFAccessorType::TYPE_SCALAR, sparse_accessor->sparse_indices_component_type, sparse_accessor->normalized, sparse_accessor->sparse_indices_byte_offset, false, buffer_view_i_indices) != OK) {
if (_encode_buffer_view(p_state, changed_indices.ptr(), changed_indices.size(), GLTFAccessor::TYPE_SCALAR, sparse_accessor->sparse_indices_component_type, sparse_accessor->normalized, sparse_accessor->sparse_indices_byte_offset, false, buffer_view_i_indices) != OK) {
return -1;
}
// We use changed_indices.size() here, because we must pass the number of vec3 values rather than the number of components.
@ -2180,7 +2180,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> p_state
p_state->buffers.push_back(Vector<uint8_t>());
}
int64_t size = p_state->buffers[0].size();
const GLTFAccessorType accessor_type = GLTFAccessorType::TYPE_MAT4;
const GLTFAccessor::GLTFAccessorType accessor_type = GLTFAccessor::TYPE_MAT4;
const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT;
accessor->max = type_max;
@ -2234,9 +2234,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> p_state, co
}
const int accessor_type = p_state->accessors[p_accessor]->accessor_type;
ERR_FAIL_COND_V(!(accessor_type == TYPE_VEC3 || accessor_type == TYPE_VEC4), ret);
ERR_FAIL_COND_V(!(accessor_type == GLTFAccessor::TYPE_VEC3 || accessor_type == GLTFAccessor::TYPE_VEC4), ret);
int vec_len = 3;
if (accessor_type == TYPE_VEC4) {
if (accessor_type == GLTFAccessor::TYPE_VEC4) {
vec_len = 4;
}

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@ -111,7 +111,7 @@ private:
int _get_component_type_size(const int p_component_type);
Error _parse_scenes(Ref<GLTFState> p_state);
Error _parse_nodes(Ref<GLTFState> p_state);
String _get_accessor_type_name(const GLTFAccessorType p_accessor_type);
String _get_accessor_type_name(const GLTFAccessor::GLTFAccessorType p_accessor_type);
String _sanitize_animation_name(const String &p_name);
String _gen_unique_animation_name(Ref<GLTFState> p_state, const String &p_name);
String _sanitize_bone_name(const String &p_name);
@ -131,13 +131,13 @@ private:
void _compute_node_heights(Ref<GLTFState> p_state);
Error _parse_buffers(Ref<GLTFState> p_state, const String &p_base_path);
Error _parse_buffer_views(Ref<GLTFState> p_state);
GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
GLTFAccessor::GLTFAccessorType _get_accessor_type_from_str(const String &p_string);
Error _parse_accessors(Ref<GLTFState> p_state);
Error _decode_buffer_view(Ref<GLTFState> p_state, double *p_dst,
const GLTFBufferViewIndex p_buffer_view,
const int p_skip_every, const int p_skip_bytes,
const int p_element_size, const int p_count,
const GLTFAccessorType p_accessor_type, const int p_component_count,
const GLTFAccessor::GLTFAccessorType p_accessor_type, const int p_component_count,
const int p_component_type, const int p_component_size,
const bool p_normalized, const int p_byte_offset,
const bool p_for_vertex);
@ -266,7 +266,7 @@ private:
const Vector<Transform3D> p_attribs,
const bool p_for_vertex);
Error _encode_buffer_view(Ref<GLTFState> p_state, const double *p_src,
const int p_count, const GLTFAccessorType p_accessor_type,
const int p_count, const GLTFAccessor::GLTFAccessorType p_accessor_type,
const int p_component_type, const bool p_normalized,
const int p_byte_offset, const bool p_for_vertex,
GLTFBufferViewIndex &r_accessor, const bool p_for_indices = false);

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@ -31,6 +31,14 @@
#include "gltf_accessor.h"
void GLTFAccessor::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_SCALAR);
BIND_ENUM_CONSTANT(TYPE_VEC2);
BIND_ENUM_CONSTANT(TYPE_VEC3);
BIND_ENUM_CONSTANT(TYPE_VEC4);
BIND_ENUM_CONSTANT(TYPE_MAT2);
BIND_ENUM_CONSTANT(TYPE_MAT3);
BIND_ENUM_CONSTANT(TYPE_MAT4);
ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view);
ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view);
ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset);
@ -43,8 +51,8 @@ void GLTFAccessor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count);
ClassDB::bind_method(D_METHOD("get_accessor_type"), &GLTFAccessor::get_accessor_type);
ClassDB::bind_method(D_METHOD("set_accessor_type", "accessor_type"), &GLTFAccessor::set_accessor_type);
ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_accessor_type);
ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_accessor_type);
ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type);
ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type);
ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min);
ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min);
ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max);
@ -67,8 +75,8 @@ void GLTFAccessor::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool
ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int
ADD_PROPERTY(PropertyInfo(Variant::INT, "accessor_type"), "set_accessor_type", "get_accessor_type"); // GLTFAccessorType
ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // Deprecated, GLTFAccessorType
ADD_PROPERTY(PropertyInfo(Variant::INT, "accessor_type"), "set_accessor_type", "get_accessor_type"); // GLTFAccessor::GLTFAccessorType
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_type", "get_type"); // Deprecated, int for GLTFAccessor::GLTFAccessorType
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t>
ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int
@ -119,11 +127,19 @@ void GLTFAccessor::set_count(int p_count) {
count = p_count;
}
int GLTFAccessor::get_accessor_type() {
GLTFAccessor::GLTFAccessorType GLTFAccessor::get_accessor_type() {
return accessor_type;
}
void GLTFAccessor::set_accessor_type(GLTFAccessorType p_accessor_type) {
accessor_type = p_accessor_type;
}
int GLTFAccessor::get_type() {
return (int)accessor_type;
}
void GLTFAccessor::set_accessor_type(int p_accessor_type) {
void GLTFAccessor::set_type(int p_accessor_type) {
accessor_type = (GLTFAccessorType)p_accessor_type; // TODO: Register enum
}

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@ -35,20 +35,21 @@
#include "core/io/resource.h"
enum GLTFAccessorType {
TYPE_SCALAR,
TYPE_VEC2,
TYPE_VEC3,
TYPE_VEC4,
TYPE_MAT2,
TYPE_MAT3,
TYPE_MAT4,
};
struct GLTFAccessor : public Resource {
GDCLASS(GLTFAccessor, Resource);
friend class GLTFDocument;
public:
enum GLTFAccessorType {
TYPE_SCALAR,
TYPE_VEC2,
TYPE_VEC3,
TYPE_VEC4,
TYPE_MAT2,
TYPE_MAT3,
TYPE_MAT4,
};
private:
GLTFBufferViewIndex buffer_view = -1;
int byte_offset = 0;
@ -84,8 +85,11 @@ public:
int get_count();
void set_count(int p_count);
int get_accessor_type();
void set_accessor_type(int p_accessor_type);
GLTFAccessorType get_accessor_type();
void set_accessor_type(GLTFAccessorType p_accessor_type);
int get_type();
void set_type(int p_accessor_type);
Vector<double> get_min();
void set_min(Vector<double> p_min);
@ -112,4 +116,6 @@ public:
void set_sparse_values_byte_offset(int p_sparse_values_byte_offset);
};
VARIANT_ENUM_CAST(GLTFAccessor::GLTFAccessorType);
#endif // GLTF_ACCESSOR_H