Decrement texture_binding count when using screen textures

This commit is contained in:
clayjohn 2023-01-20 12:48:13 -08:00
parent 9f74f0f6c5
commit 921f99f9e3

View file

@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
case TK_HINT_SCREEN_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
--texture_uniforms;
--texture_binding;
} break;
case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
--texture_binding;
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
--texture_uniforms;
--texture_binding;
} break;
case TK_FILTER_NEAREST: {
new_filter = FILTER_NEAREST;