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Changed in-text driver name to "Vulkan"
But it still requires a change of "driver_name" in backend itself.
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6ac6bade0a
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1 changed files with 3 additions and 3 deletions
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@ -880,12 +880,12 @@ public:
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rshb->add_child(rvb);
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Button *rs_button = memnew(CheckBox);
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 3.0"));
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rs_button->set_text(TTR("Vulkan"));
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rs_button->set_meta("driver_name", "GLES3");
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rs_button->set_pressed(true);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("- Higher visual quality\n- All features available\n- Incompatible with older hardware\n- Not recommended for web games"));
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l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet — work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
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l->set_modulate(Color(1, 1, 1, 0.7));
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rvb->add_child(l);
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@ -900,7 +900,7 @@ public:
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rs_button->set_meta("driver_name", "GLES2");
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web games"));
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l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
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l->set_modulate(Color(1, 1, 1, 0.7));
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rvb->add_child(l);
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