mirror of
https://github.com/godotengine/godot
synced 2024-09-05 07:18:49 +00:00
Changed in-text driver name to "Vulkan"
But it still requires a change of "driver_name" in backend itself.
This commit is contained in:
parent
6ac6bade0a
commit
919293b369
|
@ -880,12 +880,12 @@ public:
|
|||
rshb->add_child(rvb);
|
||||
Button *rs_button = memnew(CheckBox);
|
||||
rs_button->set_button_group(rasterizer_button_group);
|
||||
rs_button->set_text(TTR("OpenGL ES 3.0"));
|
||||
rs_button->set_text(TTR("Vulkan"));
|
||||
rs_button->set_meta("driver_name", "GLES3");
|
||||
rs_button->set_pressed(true);
|
||||
rvb->add_child(rs_button);
|
||||
l = memnew(Label);
|
||||
l->set_text(TTR("- Higher visual quality\n- All features available\n- Incompatible with older hardware\n- Not recommended for web games"));
|
||||
l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet — work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
|
||||
l->set_modulate(Color(1, 1, 1, 0.7));
|
||||
rvb->add_child(l);
|
||||
|
||||
|
@ -900,7 +900,7 @@ public:
|
|||
rs_button->set_meta("driver_name", "GLES2");
|
||||
rvb->add_child(rs_button);
|
||||
l = memnew(Label);
|
||||
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web games"));
|
||||
l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games"));
|
||||
l->set_modulate(Color(1, 1, 1, 0.7));
|
||||
rvb->add_child(l);
|
||||
|
||||
|
|
Loading…
Reference in a new issue