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Misc code cleanup
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11d3768132
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914528180f
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@ -63,7 +63,6 @@ void EditorAbout::_notification(int p_what) {
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_logo->set_texture(get_editor_theme_icon(SNAME("Logo")));
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Ref<StyleBoxEmpty> empty_stylebox = memnew(StyleBoxEmpty);
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for (ItemList *il : name_lists) {
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for (int i = 0; i < il->get_item_count(); i++) {
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if (il->get_item_metadata(i)) {
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@ -494,7 +494,7 @@ void TextureProgressBar::_notification(int p_what) {
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Rect2 source = Rect2(Point2(), progress->get_size());
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draw_texture_rect_region(progress, region, source, tint_progress);
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} else if (val != 0) {
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Array pts;
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LocalVector<float> pts;
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float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
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float start;
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@ -507,11 +507,11 @@ void TextureProgressBar::_notification(int p_what) {
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float end = start + direction * val;
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float from = MIN(start, end);
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float to = MAX(start, end);
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pts.append(from);
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pts.push_back(from);
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for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
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pts.append(corner);
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pts.push_back(corner);
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}
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pts.append(to);
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pts.push_back(to);
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Ref<AtlasTexture> atlas_progress = progress;
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bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid();
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@ -524,8 +524,8 @@ void TextureProgressBar::_notification(int p_what) {
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Vector<Point2> uvs;
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Vector<Point2> points;
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for (int i = 0; i < pts.size(); i++) {
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Point2 uv = unit_val_to_uv(pts[i]);
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for (const float &f : pts) {
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Point2 uv = unit_val_to_uv(f);
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if (uvs.find(uv) >= 0) {
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continue;
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}
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@ -105,10 +105,6 @@ public:
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_changes_changed();
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}
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#define DISPLAY_CHANGED \
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changes++; \
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_changes_changed();
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#else
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_FORCE_INLINE_ static void redraw_request() {
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changes++;
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