GDScript: Only check if ignoring warnings in debug build

This commit is contained in:
Rémi Verschelde 2022-11-24 11:50:32 +01:00
parent f16c5b564b
commit 910d6d8e62
No known key found for this signature in database
GPG key ID: C3336907360768E1
2 changed files with 4 additions and 1 deletions

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@ -148,7 +148,9 @@ GDScriptParser::GDScriptParser() {
// Networking.
register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
#ifdef DEBUG_ENABLED
is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
#endif
}
GDScriptParser::~GDScriptParser() {

View file

@ -1217,13 +1217,14 @@ private:
bool can_break = false;
bool can_continue = false;
bool is_continue_match = false; // Whether a `continue` will act on a `match`.
bool is_ignoring_warnings = false;
List<bool> multiline_stack;
ClassNode *head = nullptr;
Node *list = nullptr;
List<ParserError> errors;
#ifdef DEBUG_ENABLED
bool is_ignoring_warnings = false;
List<GDScriptWarning> warnings;
HashSet<String> ignored_warnings;
HashSet<uint32_t> ignored_warning_codes;