diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index ee770be3dae1..7048301e5778 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2706,27 +2706,32 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend rb->check_glow_buffers(); } - bool use_bcs = environment_get_adjustments_enabled(p_render_data->environment); uint64_t bcs_spec_constants = 0; - RID color_correction_texture = environment_get_color_correction(p_render_data->environment); - if (use_bcs && color_correction_texture.is_valid()) { - bcs_spec_constants |= PostShaderGLES3::USE_BCS; - bcs_spec_constants |= PostShaderGLES3::USE_COLOR_CORRECTION; + if (p_render_data->environment.is_valid()) { + bool use_bcs = environment_get_adjustments_enabled(p_render_data->environment); + RID color_correction_texture = environment_get_color_correction(p_render_data->environment); + if (use_bcs) { + bcs_spec_constants |= PostShaderGLES3::USE_BCS; - bool use_1d_lut = environment_get_use_1d_color_correction(p_render_data->environment); - GLenum texture_target = GL_TEXTURE_3D; - if (use_1d_lut) { - bcs_spec_constants |= PostShaderGLES3::USE_1D_LUT; - texture_target = GL_TEXTURE_2D; + if (color_correction_texture.is_valid()) { + bcs_spec_constants |= PostShaderGLES3::USE_COLOR_CORRECTION; + + bool use_1d_lut = environment_get_use_1d_color_correction(p_render_data->environment); + GLenum texture_target = GL_TEXTURE_3D; + if (use_1d_lut) { + bcs_spec_constants |= PostShaderGLES3::USE_1D_LUT; + texture_target = GL_TEXTURE_2D; + } + + glActiveTexture(GL_TEXTURE2); + glBindTexture(texture_target, texture_storage->texture_get_texid(color_correction_texture)); + glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(texture_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + } } - - glActiveTexture(GL_TEXTURE2); - glBindTexture(texture_target, texture_storage->texture_get_texid(color_correction_texture)); - glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(texture_target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); } if (view_count == 1) {