Merge pull request #64388 from Rindbee/improve-ViewportTexture

Improve the UX of ViewportTexture in the editor
This commit is contained in:
Rémi Verschelde 2023-05-10 10:18:43 +02:00
commit 8e608e9467
No known key found for this signature in database
GPG key ID: C3336907360768E1
4 changed files with 46 additions and 4 deletions

View file

@ -17,6 +17,7 @@
<members>
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath(&quot;&quot;)">
The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
[b]Note:[/b] In the editor, it is automatically updated when the target viewport's node path changes due to renaming or moving the viewport or its ancestors. At runtime, it may not be able to automatically update due to the inability to determine the scene root.
</member>
</members>
</class>

View file

@ -4001,7 +4001,6 @@ void EditorPropertyResource::_viewport_selected(const NodePath &p_path) {
Ref<ViewportTexture> vt;
vt.instantiate();
vt->set_viewport_path_in_scene(get_tree()->get_edited_scene_root()->get_path_to(to_node));
vt->setup_local_to_scene();
emit_changed(get_edited_property(), vt);
update_property();

View file

@ -72,10 +72,9 @@ void ViewportTexture::setup_local_to_scene() {
if (vp) {
vp->viewport_textures.erase(this);
vp = nullptr;
}
vp = nullptr;
if (loc_scene->is_ready()) {
_setup_local_to_scene(loc_scene);
} else {
@ -91,8 +90,24 @@ void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
path = p_path;
if (get_local_scene()) {
if (vp) {
vp->viewport_textures.erase(this);
vp = nullptr;
}
if (proxy_ph.is_valid()) {
RS::get_singleton()->free(proxy_ph);
}
if (proxy.is_valid()) {
RS::get_singleton()->free(proxy);
}
proxy_ph = RID();
proxy = RID();
if (get_local_scene() && !path.is_empty()) {
setup_local_to_scene();
} else {
emit_changed();
}
}
@ -171,6 +186,8 @@ void ViewportTexture::_setup_local_to_scene(const Node *p_loc_scene) {
proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
}
vp_pending = false;
emit_changed();
}
void ViewportTexture::_bind_methods() {
@ -433,9 +450,28 @@ int Viewport::_sub_window_find(Window *p_window) {
return -1;
}
void Viewport::_update_viewport_path() {
if (viewport_textures.is_empty()) {
return;
}
Node *scene_root = get_scene_file_path().is_empty() ? get_owner() : this;
if (!scene_root && is_inside_tree()) {
scene_root = get_tree()->get_edited_scene_root();
}
if (scene_root && (scene_root == this || scene_root->is_ancestor_of(this))) {
NodePath path_in_scene = scene_root->get_path_to(this);
for (ViewportTexture *E : viewport_textures) {
E->path = path_in_scene;
}
}
}
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_viewport_path();
if (get_parent()) {
parent = get_parent()->get_viewport();
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
@ -528,6 +564,10 @@ void Viewport::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
} break;
case NOTIFICATION_PATH_RENAMED: {
_update_viewport_path();
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (!get_tree()) {
return;

View file

@ -317,6 +317,8 @@ private:
Ref<ViewportTexture> default_texture;
HashSet<ViewportTexture *> viewport_textures;
void _update_viewport_path();
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;