diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index cfbe16fa7d11..f28ba352ab17 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -43,6 +43,9 @@ typedef enum { GODOT_METHOD_RPC_MODE_SYNC, GODOT_METHOD_RPC_MODE_MASTER, GODOT_METHOD_RPC_MODE_SLAVE, + GODOT_METHOD_RPC_MODE_REMOTESYNC, + GODOT_METHOD_RPC_MODE_MASTERSYNC, + GODOT_METHOD_RPC_MODE_SLAVESYNC, } godot_method_rpc_mode; typedef enum { diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 3ae3a79bf85f..d6abbc1bcf75 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -766,6 +766,12 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m return MultiplayerAPI::RPC_MODE_MASTER; case GODOT_METHOD_RPC_MODE_SLAVE: return MultiplayerAPI::RPC_MODE_SLAVE; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_SLAVESYNC: + return MultiplayerAPI::RPC_MODE_SLAVESYNC; default: return MultiplayerAPI::RPC_MODE_DISABLED; } diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 33591ac2a993..f23e7854a59e 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1769,6 +1769,9 @@ void GDScriptLanguage::get_reserved_words(List *p_words) const { "sync", "master", "slave", + "remotesync", + "mastersync", + "slavesync", 0 }; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index e513f0a663ff..fdb92a68a9ef 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3931,10 +3931,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { tokenizer->advance(); } - if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC) { + if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVESYNC) { current_export = PropertyInfo(); - _set_error("Expected 'var', 'onready', 'remote', 'master', 'slave' or 'sync'."); + _set_error("Expected 'var', 'onready', 'remote', 'master', 'slave', 'sync', 'remotesync', 'mastersync', 'slavesync'."); return; } @@ -4011,6 +4011,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { rpc_mode = MultiplayerAPI::RPC_MODE_SLAVE; continue; } break; + case GDScriptTokenizer::TK_PR_REMOTESYNC: case GDScriptTokenizer::TK_PR_SYNC: { //may be fallthrough from export, ignore if so @@ -4026,6 +4027,36 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { rpc_mode = MultiplayerAPI::RPC_MODE_SYNC; continue; } break; + case GDScriptTokenizer::TK_PR_MASTERSYNC: { + + //may be fallthrough from export, ignore if so + tokenizer->advance(); + if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) { + if (current_export.type) + _set_error("Expected 'var'."); + else + _set_error("Expected 'var' or 'func'."); + return; + } + + rpc_mode = MultiplayerAPI::RPC_MODE_MASTERSYNC; + continue; + } break; + case GDScriptTokenizer::TK_PR_SLAVESYNC: { + + //may be fallthrough from export, ignore if so + tokenizer->advance(); + if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) { + if (current_export.type) + _set_error("Expected 'var'."); + else + _set_error("Expected 'var' or 'func'."); + return; + } + + rpc_mode = MultiplayerAPI::RPC_MODE_SLAVESYNC; + continue; + } break; case GDScriptTokenizer::TK_PR_VAR: { //variale declaration and (eventual) initialization diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 6a844cd65107..3c8e1ddbe4e0 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -110,6 +110,9 @@ const char *GDScriptTokenizer::token_names[TK_MAX] = { "sync", "master", "slave", + "remotesync", + "mastersync", + "slavesync", "'['", "']'", "'{'", @@ -201,6 +204,9 @@ static const _kws _keyword_list[] = { { GDScriptTokenizer::TK_PR_MASTER, "master" }, { GDScriptTokenizer::TK_PR_SLAVE, "slave" }, { GDScriptTokenizer::TK_PR_SYNC, "sync" }, + { GDScriptTokenizer::TK_PR_REMOTESYNC, "remotesync" }, + { GDScriptTokenizer::TK_PR_MASTERSYNC, "mastersync" }, + { GDScriptTokenizer::TK_PR_SLAVESYNC, "slavesync" }, { GDScriptTokenizer::TK_PR_CONST, "const" }, { GDScriptTokenizer::TK_PR_ENUM, "enum" }, //controlflow @@ -247,6 +253,9 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const case TK_PR_MASTER: case TK_PR_SLAVE: case TK_PR_SYNC: + case TK_PR_REMOTESYNC: + case TK_PR_MASTERSYNC: + case TK_PR_SLAVESYNC: return true; // Literal for non-variables only: diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index b020c85199b2..c4f1f9fd94d7 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -115,6 +115,9 @@ public: TK_PR_SYNC, TK_PR_MASTER, TK_PR_SLAVE, + TK_PR_REMOTESYNC, + TK_PR_MASTERSYNC, + TK_PR_SLAVESYNC, TK_BRACKET_OPEN, TK_BRACKET_CLOSE, TK_CURLY_BRACKET_OPEN, diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 4b28746ca840..3cfc3763173a 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1320,6 +1320,12 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember * return MultiplayerAPI::RPC_MODE_MASTER; if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) return MultiplayerAPI::RPC_MODE_SLAVE; + if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute))) + return MultiplayerAPI::RPC_MODE_SLAVESYNC; return MultiplayerAPI::RPC_MODE_DISABLED; } @@ -1967,15 +1973,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { return NULL; #endif } - + if (!script_class) { if (GDMono::get_singleton()->get_project_assembly() == NULL) { // The project assembly is not loaded ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path()); ERR_FAIL_V(NULL); } - - // The project assembly is loaded, but the class could not found + + // The project assembly is loaded, but the class could not found ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path()); ERR_FAIL_V(NULL); } diff --git a/modules/mono/glue/cs_files/RPCAttributes.cs b/modules/mono/glue/cs_files/RPCAttributes.cs index 08841ffd76af..6bf9560bfa4e 100644 --- a/modules/mono/glue/cs_files/RPCAttributes.cs +++ b/modules/mono/glue/cs_files/RPCAttributes.cs @@ -13,4 +13,13 @@ namespace Godot [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] public class SlaveAttribute : Attribute {} + + [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] + public class RemoteSyncAttribute : Attribute {} + + [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] + public class MasterSyncAttribute : Attribute {} + + [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] + public class SlaveSyncAttribute : Attribute {} } diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index db136a1313d0..fbdbeaa3f7e6 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -120,6 +120,9 @@ void MonoCache::clear_members() { class_SyncAttribute = NULL; class_MasterAttribute = NULL; class_SlaveAttribute = NULL; + class_RemoteSyncAttribute = NULL; + class_MasterSyncAttribute = NULL; + class_SlaveSyncAttribute = NULL; class_GodotMethodAttribute = NULL; field_GodotMethodAttribute_methodName = NULL; @@ -208,6 +211,9 @@ void update_godot_api_cache() { CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute)); CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute)); CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute)); + CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute)); + CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute)); + CACHE_CLASS_AND_CHECK(SlaveSyncAttribute, GODOT_API_CLASS(SlaveSyncAttribute)); CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute)); CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName")); diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 1a34180d159b..fc13a00e85f9 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -112,6 +112,9 @@ struct MonoCache { GDMonoClass *class_ToolAttribute; GDMonoClass *class_RemoteAttribute; GDMonoClass *class_SyncAttribute; + GDMonoClass *class_RemoteSyncAttribute; + GDMonoClass *class_MasterSyncAttribute; + GDMonoClass *class_SlaveSyncAttribute; GDMonoClass *class_MasterAttribute; GDMonoClass *class_SlaveAttribute; GDMonoClass *class_GodotMethodAttribute;