Merge pull request #84226 from Agaanii/patch-1

Fix documentation in MultiplayerAPIExtension
This commit is contained in:
Rémi Verschelde 2023-11-01 15:10:33 +01:00
commit 8ce31989ff
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@ -15,7 +15,7 @@
var base_multiplayer = SceneMultiplayer.new()
func _init():
# Just passthourgh base signals (copied to var to avoid cyclic reference)
# Just passthrough base signals (copied to var to avoid cyclic reference)
var cts = connected_to_server
var cf = connection_failed
var pc = peer_connected
@ -25,13 +25,16 @@
base_multiplayer.peer_connected.connect(func(id): pc.emit(id))
base_multiplayer.peer_disconnected.connect(func(id): pd.emit(id))
func _poll():
return base_multiplayer.poll()
# Log RPC being made and forward it to the default multiplayer.
func _rpc(peer: int, object: Object, method: StringName, args: Array) -> int: # Error
func _rpc(peer: int, object: Object, method: StringName, args: Array) -> Error:
print("Got RPC for %d: %s::%s(%s)" % [peer, object, method, args])
return base_multiplayer.rpc(peer, object, method, args)
# Log configuration add. E.g. root path (nullptr, NodePath), replication (Node, Spawner|Synchronizer), custom.
func _object_configuration_add(object, config: Variant) -> int: # Error
func _object_configuration_add(object, config: Variant) -> Error:
if config is MultiplayerSynchronizer:
print("Adding synchronization configuration for %s. Synchronizer: %s" % [object, config])
elif config is MultiplayerSpawner:
@ -39,7 +42,7 @@
return base_multiplayer.object_configuration_add(object, config)
# Log configuration remove. E.g. root path (nullptr, NodePath), replication (Node, Spawner|Synchronizer), custom.
func _object_configuration_remove(object, config: Variant) -> int: # Error
func _object_configuration_remove(object, config: Variant) -> Error:
if config is MultiplayerSynchronizer:
print("Removing synchronization configuration for %s. Synchronizer: %s" % [object, config])
elif config is MultiplayerSpawner: