Update cached singletons when reloading GDScripts

This commit is contained in:
DmitriySalnikov 2023-11-26 09:53:05 +03:00
parent 5df9867967
commit 8cdbec0434

View file

@ -2323,6 +2323,19 @@ void GDScriptLanguage::reload_all_scripts() {
}
elem = elem->next();
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
// Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
List<Engine::Singleton> singletons;
Engine::get_singleton()->get_singletons(&singletons);
for (const Engine::Singleton &E : singletons) {
if (globals.has(E.name)) {
_add_global(E.name, E.ptr);
}
}
}
#endif
}
//as scripts are going to be reloaded, must proceed without locking here