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https://github.com/godotengine/godot
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Modules: Make sure to include modules_enabled.gen.h where needed
This commit is contained in:
parent
a54bd6e868
commit
88c4380737
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@ -41,7 +41,7 @@
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#include "scene/resources/theme.h"
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#include "scene/resources/theme.h"
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// Used for a hack preserving Mono properties on non-Mono builds.
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// Used for a hack preserving Mono properties on non-Mono builds.
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For mono.
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void DocTools::merge_from(const DocTools &p_data) {
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void DocTools::merge_from(const DocTools &p_data) {
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for (KeyValue<String, DocData::ClassDoc> &E : class_list) {
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for (KeyValue<String, DocData::ClassDoc> &E : class_list) {
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@ -36,7 +36,7 @@
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#include "editor_scale.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "editor_settings.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For svg.
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#ifdef MODULE_SVG_ENABLED
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#ifdef MODULE_SVG_ENABLED
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#include "modules/svg/image_loader_svg.h"
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#include "modules/svg/image_loader_svg.h"
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#endif
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#endif
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@ -30,12 +30,12 @@
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#include "resource_importer_dynamicfont.h"
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#include "resource_importer_dynamicfont.h"
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#include "dynamicfont_import_settings.h"
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#include "core/io/file_access.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_saver.h"
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#include "core/io/resource_saver.h"
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#include "dynamicfont_import_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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String ResourceImporterDynamicFont::get_importer_name() const {
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String ResourceImporterDynamicFont::get_importer_name() const {
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return "font_data_dynamic";
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return "font_data_dynamic";
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@ -38,7 +38,7 @@
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#include "editor/project_settings_editor.h"
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#include "editor/project_settings_editor.h"
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#include "scene/gui/grid_container.h"
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#include "scene/gui/grid_container.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For gdscript.
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#ifdef MODULE_GDSCRIPT_ENABLED
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#ifdef MODULE_GDSCRIPT_ENABLED
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#include "modules/gdscript/gdscript.h"
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#include "modules/gdscript/gdscript.h"
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#endif
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#endif
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@ -30,6 +30,7 @@
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#include "rename_dialog.h"
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#include "rename_dialog.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#ifdef MODULE_REGEX_ENABLED
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#include "core/string/print_string.h"
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#include "core/string/print_string.h"
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@ -31,17 +31,16 @@
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#ifndef RENAME_DIALOG_H
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#ifndef RENAME_DIALOG_H
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#define RENAME_DIALOG_H
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#define RENAME_DIALOG_H
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#ifdef MODULE_REGEX_ENABLED
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#include "core/object/undo_redo.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/spin_box.h"
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#include "core/object/undo_redo.h"
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#include "editor/scene_tree_editor.h"
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/**
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/**
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@author Blazej Floch
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@author Blazej Floch
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*/
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*/
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@ -52,6 +52,8 @@
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#include "servers/display_server.h"
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#include "servers/display_server.h"
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#include "servers/rendering_server.h"
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#include "servers/rendering_server.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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void SceneTreeDock::_nodes_drag_begin() {
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void SceneTreeDock::_nodes_drag_begin() {
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if (restore_script_editor_on_drag) {
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if (restore_script_editor_on_drag) {
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
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@ -48,6 +48,8 @@
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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#include "scene_tree_editor.h"
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#include "scene_tree_editor.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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class EditorNode;
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class EditorNode;
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class ShaderCreateDialog;
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class ShaderCreateDialog;
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@ -57,7 +57,6 @@
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#include "main/performance.h"
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#include "main/performance.h"
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#include "main/splash.gen.h"
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#include "main/splash.gen.h"
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#include "main/splash_editor.gen.h"
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#include "main/splash_editor.gen.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/register_module_types.h"
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#include "modules/register_module_types.h"
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#include "platform/register_platform_apis.h"
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#include "platform/register_platform_apis.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/scene_tree.h"
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@ -81,16 +80,16 @@
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#endif
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#endif
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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#include "editor/doc_data_class_path.gen.h"
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#include "editor/doc_data_class_path.gen.h"
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#include "editor/doc_tools.h"
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#include "editor/doc_tools.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/progress_dialog.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_manager.h"
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#include "editor/project_manager.h"
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#endif
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#endif
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#include "modules/modules_enabled.gen.h" // For mono.
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/* Static members */
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/* Static members */
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// Singletons
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// Singletons
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@ -38,7 +38,7 @@
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#include "gdscript_workspace.h"
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#include "gdscript_workspace.h"
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#include "lsp.hpp"
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#include "lsp.hpp"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For jsonrpc.
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#ifdef MODULE_JSONRPC_ENABLED
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#ifdef MODULE_JSONRPC_ENABLED
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#include "modules/jsonrpc/jsonrpc.h"
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#include "modules/jsonrpc/jsonrpc.h"
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#else
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#else
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@ -68,7 +68,7 @@
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#include "scene/resources/multimesh.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/surface_tool.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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#ifdef MODULE_CSG_ENABLED
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#include "modules/csg/csg_shape.h"
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@ -46,7 +46,8 @@
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#include "scene/resources/material.h"
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#include "scene/resources/material.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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#include <cstdint>
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#include <cstdint>
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class GLTFState;
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class GLTFState;
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#endif
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#endif
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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#ifdef MODULE_CSG_ENABLED
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#include "modules/csg/csg_shape.h"
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#endif
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#endif
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#include "thirdparty/icu4c/icudata.gen.h"
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#include "thirdparty/icu4c/icudata.gen.h"
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#endif
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#endif
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
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#ifdef MODULE_MSDFGEN_ENABLED
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#ifdef MODULE_MSDFGEN_ENABLED
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#include "core/ShapeDistanceFinder.h"
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#include "core/ShapeDistanceFinder.h"
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#include "core/contour-combiners.h"
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#include "core/contour-combiners.h"
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#include <unicode/ustring.h>
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#include <unicode/ustring.h>
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#include <unicode/utypes.h>
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#include <unicode/utypes.h>
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
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#ifdef MODULE_FREETYPE_ENABLED
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#ifdef MODULE_FREETYPE_ENABLED
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#include <ft2build.h>
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#include <ft2build.h>
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#include "core/error/error_macros.h"
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#include "core/error/error_macros.h"
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#include "core/string/print_string.h"
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#include "core/string/print_string.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
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#ifdef MODULE_MSDFGEN_ENABLED
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#ifdef MODULE_MSDFGEN_ENABLED
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#include "core/ShapeDistanceFinder.h"
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#include "core/ShapeDistanceFinder.h"
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#include "core/contour-combiners.h"
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#include "core/contour-combiners.h"
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#include "core/templates/thread_work_pool.h"
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#include "core/templates/thread_work_pool.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/texture.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For freetype, msdfgen.
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#ifdef MODULE_FREETYPE_ENABLED
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#ifdef MODULE_FREETYPE_ENABLED
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#include <ft2build.h>
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#include <ft2build.h>
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#include "main/main.h"
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#include "main/main.h"
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#include "platform/javascript/display_server_javascript.h"
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#include "platform/javascript/display_server_javascript.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For websocket.
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#ifdef MODULE_WEBSOCKET_ENABLED
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#ifdef MODULE_WEBSOCKET_ENABLED
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#include "modules/websocket/remote_debugger_peer_websocket.h"
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#include "modules/websocket/remote_debugger_peer_websocket.h"
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#endif
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#endif
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#include "scene/scene_string_names.h"
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#include "scene/scene_string_names.h"
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#include "servers/display_server.h"
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#include "servers/display_server.h"
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#include "modules/modules_enabled.gen.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#include "modules/regex/regex.h"
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#endif
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#endif
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