Improve the MIME source file

- Add MIME definitions for resources, scenes and scripts
- Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive.
- Changes their icon names in order to follow the XDG icon naming conventions.
This commit is contained in:
Riteo Siuga 2021-02-09 00:06:42 +01:00
parent 5f23fcf847
commit 876e165a49
2 changed files with 29 additions and 8 deletions

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@ -0,0 +1,29 @@
<?xml version="1.0"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-godot-project">
<comment>Godot Engine project</comment>
<icon name="x-godot-project" />
<glob pattern="*.godot"/>
</mime-type>
<mime-type type="application/x-godot-resource">
<comment>Godot Engine resource</comment>
<icon name="x-godot-resource" />
<glob pattern="*.res"/>
<glob pattern="*.tres"/>
</mime-type>
<mime-type type="application/x-godot-scene">
<comment>Godot Engine scene</comment>
<icon name="x-godot-scene" />
<glob pattern="*.scn"/>
<glob pattern="*.tscn"/>
<glob pattern="*.escn"/>
</mime-type>
<mime-type type="application/x-gdscript">
<comment>GDScript script</comment>
<icon name="x-gdscript" />
<glob pattern="*.gd"/>
</mime-type>
</mime-info>

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@ -1,8 +0,0 @@
<?xml version="1.0"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-godot-project">
<comment>Godot Engine project</comment>
<icon name="godot" />
<glob pattern="*.godot" weight="100" />
</mime-type>
</mime-info>