Add missing types to connections dialog

- Add all types to list (except Nil, Object, Callable, Signal, and RID)
- Add icons
This commit is contained in:
FireForge 2022-04-24 11:38:59 -05:00
parent 066692b6d0
commit 86378ff1fd

View file

@ -180,59 +180,11 @@ void ConnectDialog::_unbind_count_changed(double p_count) {
* Adds a new parameter bind to connection.
*/
void ConnectDialog::_add_bind() {
Variant::Type vt = (Variant::Type)type_list->get_item_id(type_list->get_selected());
Variant::Type type = (Variant::Type)type_list->get_item_id(type_list->get_selected());
Variant value;
switch (vt) {
case Variant::BOOL:
value = false;
break;
case Variant::INT:
value = 0;
break;
case Variant::FLOAT:
value = 0.0;
break;
case Variant::STRING:
value = "";
break;
case Variant::STRING_NAME:
value = "";
break;
case Variant::VECTOR2:
value = Vector2();
break;
case Variant::RECT2:
value = Rect2();
break;
case Variant::VECTOR3:
value = Vector3();
break;
case Variant::PLANE:
value = Plane();
break;
case Variant::QUATERNION:
value = Quaternion();
break;
case Variant::AABB:
value = AABB();
break;
case Variant::BASIS:
value = Basis();
break;
case Variant::TRANSFORM3D:
value = Transform3D();
break;
case Variant::COLOR:
value = Color();
break;
default: {
ERR_FAIL();
} break;
}
ERR_FAIL_COND(value.get_type() == Variant::NIL);
Callable::CallError error;
Variant::construct(type, value, nullptr, 0, error);
cdbinds->params.push_back(value);
cdbinds->notify_changed();
@ -277,6 +229,14 @@ void ConnectDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
bind_editor->edit(cdbinds);
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
for (int i = 0; i < type_list->get_item_count(); i++) {
String type_name = Variant::get_type_name((Variant::Type)type_list->get_item_id(i));
type_list->set_item_icon(i, get_theme_icon(type_name, SNAME("EditorIcons")));
}
} break;
}
}
@ -469,21 +429,14 @@ ConnectDialog::ConnectDialog() {
type_list = memnew(OptionButton);
type_list->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_bind_hb->add_child(type_list);
type_list->add_item("bool", Variant::BOOL);
type_list->add_item("int", Variant::INT);
type_list->add_item("real", Variant::FLOAT);
type_list->add_item("String", Variant::STRING);
type_list->add_item("StringName", Variant::STRING_NAME);
type_list->add_item("Vector2", Variant::VECTOR2);
type_list->add_item("Rect2", Variant::RECT2);
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
type_list->add_item("Quaternion", Variant::QUATERNION);
type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform3D", Variant::TRANSFORM3D);
type_list->add_item("Color", Variant::COLOR);
type_list->select(0);
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
// These types can't be constructed or serialized properly, so skip them.
continue;
}
type_list->add_item(Variant::get_type_name(Variant::Type(i)), i);
}
bind_controls.push_back(type_list);
Button *add_bind = memnew(Button);