mirror of
https://github.com/godotengine/godot
synced 2024-09-05 07:08:32 +00:00
Merge pull request #72452 from akien-mga/global_class_always_create
Always create global class list, even if empty
This commit is contained in:
commit
8612c12be6
|
@ -1138,7 +1138,7 @@ Array ProjectSettings::get_global_class_list() {
|
|||
Ref<ConfigFile> cf;
|
||||
cf.instantiate();
|
||||
if (cf->load(get_global_class_list_path()) == OK) {
|
||||
script_classes = cf->get_value("", "list");
|
||||
script_classes = cf->get_value("", "list", Array());
|
||||
} else {
|
||||
#ifndef TOOLS_ENABLED
|
||||
// Script classes can't be recreated in exported project, so print an error.
|
||||
|
|
|
@ -1593,7 +1593,7 @@ void EditorFileSystem::_update_pending_script_classes() {
|
|||
_update_script_classes();
|
||||
} else {
|
||||
// In case the class cache file was removed somehow, regenerate it.
|
||||
if (ScriptServer::has_global_classes() && !FileAccess::exists(ScriptServer::get_global_class_cache_file_path())) {
|
||||
if (!FileAccess::exists(ScriptServer::get_global_class_cache_file_path())) {
|
||||
ScriptServer::save_global_classes();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue