Merge pull request #66440 from Chaosus/shader_completion_defines

This commit is contained in:
Yuri Rubinsky 2022-09-26 18:18:24 +03:00 committed by GitHub
commit 84f2c68c84
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 14 additions and 4 deletions

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@ -385,13 +385,14 @@ static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
List<ScriptLanguage::CodeCompletionOption> pp_options;
List<ScriptLanguage::CodeCompletionOption> pp_defines;
ShaderPreprocessor preprocessor;
String code;
complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
if (!complete_from_path.ends_with("/")) {
complete_from_path += "/";
}
preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths);
preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
complete_from_path = String();
if (pp_options.size()) {
for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
@ -399,6 +400,9 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
}
return;
}
for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
r_options->push_back(E);
}
ShaderLanguage sl;
String calltip;

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@ -1176,7 +1176,7 @@ Error ShaderPreprocessor::preprocess(State *p_state, const String &p_code, Strin
return OK;
}
Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, IncludeCompletionFunction p_include_completion_func) {
Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text, List<FilePosition> *r_error_position, List<Region> *r_regions, HashSet<Ref<ShaderInclude>> *r_includes, List<ScriptLanguage::CodeCompletionOption> *r_completion_options, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines, IncludeCompletionFunction p_include_completion_func) {
State pp_state;
if (!p_filename.is_empty()) {
pp_state.current_filename = p_filename;
@ -1198,6 +1198,13 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
*r_includes = pp_state.shader_includes;
}
if (r_completion_defines) {
for (const KeyValue<String, Define *> &E : state->defines) {
ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
r_completion_defines->push_back(option);
}
}
if (r_completion_options) {
switch (pp_state.completion_type) {
case COMPLETION_TYPE_DIRECTIVE: {
@ -1212,7 +1219,6 @@ Error ShaderPreprocessor::preprocess(const String &p_code, const String &p_filen
} break;
case COMPLETION_TYPE_PRAGMA: {
List<String> options;
ShaderPreprocessor::get_pragma_list(&options);
for (const String &E : options) {

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@ -218,7 +218,7 @@ private:
public:
typedef void (*IncludeCompletionFunction)(List<ScriptLanguage::CodeCompletionOption> *);
Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
Error preprocess(const String &p_code, const String &p_filename, String &r_result, String *r_error_text = nullptr, List<FilePosition> *r_error_position = nullptr, List<Region> *r_regions = nullptr, HashSet<Ref<ShaderInclude>> *r_includes = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_options = nullptr, List<ScriptLanguage::CodeCompletionOption> *r_completion_defines = nullptr, IncludeCompletionFunction p_include_completion_func = nullptr);
static void get_keyword_list(List<String> *r_keywords, bool p_include_shader_keywords, bool p_ignore_context_keywords = false);
static void get_pragma_list(List<String> *r_pragmas);