From 84bf7a63ba08e81b1ec61736b1ea0c9f81b3cd15 Mon Sep 17 00:00:00 2001 From: aXu-AP <1621768+aXu-AP@users.noreply.github.com> Date: Wed, 25 Jan 2023 23:30:22 +0200 Subject: [PATCH] Add description for ArrayMesh.shadow_mesh Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John --- doc/classes/ArrayMesh.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 7b86afcc4c68..6dc66194b8db 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -206,6 +206,7 @@ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. + An optional mesh which is used for rendering shadows and can be used for the depth prepass. Can be used to increase performance of shadow rendering by using a mesh that only contains vertex position data (without normals, UVs, colors, etc.).